0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
57 lines
1 KiB
GLSL
57 lines
1 KiB
GLSL
/* clang-format off */
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[vertex]
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#version 450
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VERSION_DEFINES
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layout(location = 0) out vec2 uv_interp;
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/* clang-format on */
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void main() {
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vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
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uv_interp = base_arr[gl_VertexIndex];
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gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0);
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}
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/* clang-format off */
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[fragment]
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#version 450
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VERSION_DEFINES
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layout(location = 0) in vec2 uv_interp;
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/* clang-format on */
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layout(set = 0, binding = 0) uniform sampler2D specular;
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#ifdef MODE_SSR
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layout(set = 1, binding = 0) uniform sampler2D ssr;
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#endif
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#ifdef MODE_MERGE
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layout(set = 2, binding = 0) uniform sampler2D diffuse;
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#endif
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layout(location = 0) out vec4 frag_color;
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void main() {
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frag_color.rgb = texture(specular, uv_interp).rgb;
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frag_color.a = 0.0;
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#ifdef MODE_SSR
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vec4 ssr_color = texture(ssr, uv_interp);
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frag_color.rgb = mix(frag_color.rgb, ssr_color.rgb, ssr_color.a);
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#endif
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#ifdef MODE_MERGE
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frag_color += texture(diffuse, uv_interp);
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#endif
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//added using additive blend
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}
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