virtualx-engine/scene
George Marques e68f04b9d0 Check if shape is valid before referencing it
See the comment from @MartiniMoe at #2366.
2015-09-22 20:27:48 -03:00
..
2d Check if shape is valid before referencing it 2015-09-22 20:27:48 -03:00
3d remove required argument from streamplayer (was a bug), make it default as 0, closes #2492 2015-09-21 03:47:56 -03:00
animation HTML5 exporter Improvements 2015-09-10 00:10:54 -03:00
audio remove required argument from streamplayer (was a bug), make it default as 0, closes #2492 2015-09-21 03:47:56 -03:00
gui -removed resources dock, good bye old friend 2015-09-01 00:49:47 -03:00
io **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00
main fixed stupid bug caused by accidentally removed line before commit 2015-09-20 17:29:36 -03:00
resources Add missing return so Visual Studio compiles 2015-09-22 05:59:10 +02:00
register_scene_types.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
scene_string_names.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00