48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
namespace Godot
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{
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public enum Error : int
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{
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OK = 0,
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FAILED = 1,
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ERR_UNAVAILABLE = 2,
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ERR_UNCONFIGURED = 3,
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ERR_UNAUTHORIZED = 4,
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ERR_PARAMETER_RANGE_ERROR = 5,
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ERR_OUT_OF_MEMORY = 6,
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ERR_FILE_NOT_FOUND = 7,
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ERR_FILE_BAD_DRIVE = 8,
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ERR_FILE_BAD_PATH = 9,
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ERR_FILE_NO_PERMISSION = 10,
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ERR_FILE_ALREADY_IN_USE = 11,
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ERR_FILE_CANT_OPEN = 12,
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ERR_FILE_CANT_WRITE = 13,
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ERR_FILE_CANT_READ = 14,
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ERR_FILE_UNRECOGNIZED = 15,
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ERR_FILE_CORRUPT = 16,
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ERR_FILE_MISSING_DEPENDENCIES = 17,
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ERR_FILE_EOF = 18,
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ERR_CANT_OPEN = 19,
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ERR_CANT_CREATE = 20,
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ERR_PARSE_ERROR = 43,
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ERROR_QUERY_FAILED = 21,
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ERR_ALREADY_IN_USE = 22,
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ERR_LOCKED = 23,
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ERR_TIMEOUT = 24,
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ERR_CANT_AQUIRE_RESOURCE = 28,
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ERR_INVALID_DATA = 30,
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ERR_INVALID_PARAMETER = 31,
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ERR_ALREADY_EXISTS = 32,
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ERR_DOES_NOT_EXIST = 33,
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ERR_DATABASE_CANT_READ = 34,
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ERR_DATABASE_CANT_WRITE = 35,
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ERR_COMPILATION_FAILED = 36,
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ERR_METHOD_NOT_FOUND = 37,
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ERR_LINK_FAILED = 38,
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ERR_SCRIPT_FAILED = 39,
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ERR_CYCLIC_LINK = 40,
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ERR_BUSY = 44,
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ERR_HELP = 46,
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ERR_BUG = 47,
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ERR_WTF = 49
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}
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}
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