virtualx-engine/modules/gdnavigation/rvo_agent.h
Andrea Catania e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00

77 lines
2.9 KiB
C++

/*************************************************************************/
/* rvo_agent.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RVO_AGENT_H
#define RVO_AGENT_H
#include "core/object.h"
#include "nav_rid.h"
#include <Agent.h>
/**
@author AndreaCatania
*/
class NavMap;
class RvoAgent : public NavRid {
struct AvoidanceComputedCallback {
ObjectID id;
StringName method;
Variant udata;
Variant new_velocity;
};
NavMap *map;
RVO::Agent agent;
AvoidanceComputedCallback callback;
uint32_t map_update_id;
public:
RvoAgent();
void set_map(NavMap *p_map);
NavMap *get_map() {
return map;
}
RVO::Agent *get_agent() {
return &agent;
}
bool is_map_changed();
void set_callback(ObjectID p_id, const StringName p_method, const Variant p_udata = Variant());
bool has_callback() const;
void dispatch_callback();
};
#endif // RVO_AGENT_H