virtualx-engine/modules/visual_script
Crazy-P e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
..
doc_classes Remove incorrect & potentially confusing references to Euler 2018-04-15 11:40:31 -05:00
config.py doc: Make all module docs self-contained 2017-11-15 21:29:33 +01:00
register_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Scons: Build modules in seperate env. 2017-12-13 15:46:35 +01:00
visual_script.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
visual_script.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_script_builtin_funcs.cpp Fixes for parameter names of builtin functions in visual scripts/core 2018-01-16 19:49:45 +03:00
visual_script_builtin_funcs.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_script_editor.cpp Abstracted the syntax highlighter from text edit 2018-04-02 12:41:44 +01:00
visual_script_editor.h Abstracted the syntax highlighter from text edit 2018-04-02 12:41:44 +01:00
visual_script_expression.cpp Fixes logically dead code (Coverity) 2018-04-21 22:35:23 +08:00
visual_script_expression.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_script_flow_control.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_script_flow_control.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_script_func_nodes.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
visual_script_func_nodes.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_script_nodes.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
visual_script_nodes.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_script_yield_nodes.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_script_yield_nodes.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00