virtualx-engine/drivers/gles3
lawnjelly e70d7294e2 Support ninepatch mode in GLES3 shader
Although batching supported both ninepatch modes (fixed and scaling) when using ninepatch stretch mode, the ninepatch tiling modes (in GLES3) could only run through the shader.

The shader only supported one of the ninepatch modes. This PR uses the hack method of #if defined in the shader to prevent the use of a conditional. The define is set at startup according to the project setting.
2021-03-10 11:05:59 +00:00
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shaders Support ninepatch mode in GLES3 shader 2021-03-10 11:05:59 +00:00
rasterizer_canvas_base_gles3.cpp Renaming rendering/2d project settings. 2021-03-01 11:38:46 +00:00
rasterizer_canvas_base_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles3.cpp Support ninepatch mode in GLES3 shader 2021-03-10 11:05:59 +00:00
rasterizer_canvas_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_gles3.cpp Add anisotropic filtering to GLES2 backend 2021-02-02 01:40:58 -06:00
rasterizer_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_scene_gles3.cpp Various light culling fixes 2021-03-08 15:10:55 +01:00
rasterizer_scene_gles3.h Various light culling fixes 2021-03-08 15:10:55 +01:00
rasterizer_storage_gles3.cpp Fix negative VRAM values 2021-03-09 09:51:17 +00:00
rasterizer_storage_gles3.h Fix negative VRAM values 2021-03-09 09:51:17 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_compiler_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_gles3.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00