580 lines
12 KiB
C++
580 lines
12 KiB
C++
/*************************************************************************/
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/* editor_data.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_data.h"
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#include "globals.h"
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#include "editor_settings.h"
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#include "os/dir_access.h"
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#include "io/resource_loader.h"
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void EditorHistory::_cleanup_history() {
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for(int i=0;i<history.size();i++) {
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bool fail=false;
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for(int j=0;j<history[i].path.size();j++) {
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if (!history[i].path[j].res.is_null())
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continue;
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if (ObjectDB::get_instance(history[i].path[j].object))
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continue; //has isntance, try next
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if (j<=history[i].level) {
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//before or equal level, complete fail
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fail=true;
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} else {
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//after level, clip
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history[i].path.resize(j);
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}
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break;
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}
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if (fail) {
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history.remove(i);
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i--;
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}
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}
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if (current>=history.size())
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current=history.size()-1;
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}
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void EditorHistory::_add_object(ObjectID p_object,const String& p_property,int p_level_change) {
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Object *obj = ObjectDB::get_instance(p_object);
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ERR_FAIL_COND(!obj);
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Resource *r = obj->cast_to<Resource>();
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Obj o;
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if (r)
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o.res=RES(r);
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o.object=p_object;
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o.property=p_property;
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History h;
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bool has_prev = current>=0 && current<history.size();
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if (has_prev) {
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history.resize(current+1); //clip history to next
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}
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if (p_property!="" && has_prev) {
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//add a sub property
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History &pr = history[current];
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h=pr;
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h.path.resize(h.level+1);
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h.path.push_back(o);
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h.level++;
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} else if (p_level_change!=-1 && has_prev) {
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//add a sub property
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History &pr = history[current];
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h=pr;
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ERR_FAIL_INDEX(p_level_change,h.path.size());
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h.level=p_level_change;
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} else {
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//add a new node
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h.path.push_back(o);
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h.level=0;
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}
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history.push_back(h);
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current++;
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}
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void EditorHistory::add_object(ObjectID p_object) {
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_add_object(p_object,"",-1);
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}
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void EditorHistory::add_object(ObjectID p_object,const String& p_subprop) {
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_add_object(p_object,p_subprop,-1);
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}
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void EditorHistory::add_object(ObjectID p_object,int p_relevel){
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_add_object(p_object,"",p_relevel);
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}
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bool EditorHistory::next() {
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_cleanup_history();
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if ((current+1)<history.size())
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current++;
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else
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return false;
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return true;
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}
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bool EditorHistory::previous() {
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_cleanup_history();
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if (current>0)
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current--;
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else
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return false;
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return true;
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}
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ObjectID EditorHistory::get_current() {
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if (current<0 || current >=history.size())
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return 0;
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History &h=history[current];
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Object *obj = ObjectDB::get_instance(h.path[h.level].object);
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if (!obj)
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return 0;
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return obj->get_instance_ID();
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}
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int EditorHistory::get_path_size() const {
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if (current<0 || current >=history.size())
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return 0;
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const History &h=history[current];
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return h.path.size();
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}
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ObjectID EditorHistory::get_path_object(int p_index) const {
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if (current<0 || current >=history.size())
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return 0;
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const History &h=history[current];
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ERR_FAIL_INDEX_V(p_index,h.path.size(),0);
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Object *obj = ObjectDB::get_instance(h.path[p_index].object);
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if (!obj)
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return 0;
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return obj->get_instance_ID();
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}
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String EditorHistory::get_path_property(int p_index) const {
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if (current<0 || current >=history.size())
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return "";
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const History &h=history[current];
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ERR_FAIL_INDEX_V(p_index,h.path.size(),"");
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return h.path[p_index].property;
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}
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void EditorHistory::clear() {
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history.clear();
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current=-1;
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}
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EditorHistory::EditorHistory() {
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current=-1;
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}
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EditorPlugin* EditorData::get_editor(Object *p_object) {
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for (int i=0;i<editor_plugins.size();i++) {
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if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
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return editor_plugins[i];
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}
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return NULL;
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}
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EditorPlugin* EditorData::get_subeditor(Object *p_object) {
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for (int i=0;i<editor_plugins.size();i++) {
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if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
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return editor_plugins[i];
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}
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return NULL;
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}
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EditorPlugin* EditorData::get_editor(String p_name) {
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for(int i=0;i<editor_plugins.size();i++) {
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if (editor_plugins[i]->get_name()==p_name)
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return editor_plugins[i];
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}
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return NULL;
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}
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void EditorData::copy_object_params(Object *p_object) {
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clipboard.clear();
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List<PropertyInfo> pinfo;
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p_object->get_property_list(&pinfo);
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for( List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
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if (!(E->get().usage&PROPERTY_USAGE_EDITOR))
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continue;
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PropertyData pd;
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pd.name=E->get().name;
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pd.value=p_object->get(pd.name);
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clipboard.push_back(pd);
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}
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}
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void EditorData::get_editor_breakpoints(List<String> *p_breakpoints) {
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for(int i=0;i<editor_plugins.size();i++) {
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editor_plugins[i]->get_breakpoints(p_breakpoints);
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}
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}
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Dictionary EditorData::get_editor_states() const {
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Dictionary metadata;
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for(int i=0;i<editor_plugins.size();i++) {
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Dictionary state=editor_plugins[i]->get_state();
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if (state.empty())
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continue;
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metadata[editor_plugins[i]->get_name()]=state;
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}
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return metadata;
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}
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void EditorData::set_editor_states(const Dictionary& p_states) {
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List<Variant> keys;
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p_states.get_key_list(&keys);
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List<Variant>::Element *E=keys.front();
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for(;E;E=E->next()) {
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String name = E->get();
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int idx=-1;
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for(int i=0;i<editor_plugins.size();i++) {
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if (editor_plugins[i]->get_name()==name) {
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idx=i;
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break;
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}
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}
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if (idx==-1)
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continue;
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editor_plugins[idx]->set_state(p_states[name]);
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}
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}
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void EditorData::clear_editor_states() {
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for(int i=0;i<editor_plugins.size();i++) {
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editor_plugins[i]->clear();
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}
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}
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void EditorData::save_editor_external_data() {
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for(int i=0;i<editor_plugins.size();i++) {
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editor_plugins[i]->save_external_data();
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}
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}
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void EditorData::apply_changes_in_editors() {
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for(int i=0;i<editor_plugins.size();i++) {
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editor_plugins[i]->apply_changes();
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}
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}
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void EditorData::save_editor_global_states() {
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for(int i=0;i<editor_plugins.size();i++) {
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editor_plugins[i]->save_global_state();
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}
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}
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void EditorData::restore_editor_global_states(){
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for(int i=0;i<editor_plugins.size();i++) {
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editor_plugins[i]->restore_global_state();
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}
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}
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void EditorData::paste_object_params(Object *p_object) {
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for( List<PropertyData>::Element *E=clipboard.front();E;E=E->next()) {
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p_object->set( E->get().name, E->get().value);
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}
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}
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UndoRedo &EditorData::get_undo_redo() {
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return undo_redo;
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}
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void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
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p_plugin->undo_redo=NULL;
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editor_plugins.erase(p_plugin);
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}
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void EditorData::add_editor_plugin(EditorPlugin *p_plugin) {
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p_plugin->undo_redo=&undo_redo;
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editor_plugins.push_back(p_plugin);
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}
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void EditorData::add_custom_type(const String& p_type, const String& p_inherits,const Ref<Script>& p_script,const Ref<Texture>& p_icon ) {
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ERR_FAIL_COND(p_script.is_null());
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CustomType ct;
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ct.name=p_type;
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ct.icon=p_icon;
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ct.script=p_script;
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if (!custom_types.has(p_inherits)) {
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custom_types[p_inherits]=Vector<CustomType>();
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}
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custom_types[p_inherits].push_back(ct);
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}
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void EditorData::remove_custom_type(const String& p_type){
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for (Map<String,Vector<CustomType> >::Element *E=custom_types.front();E;E=E->next()) {
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for(int i=0;i<E->get().size();i++) {
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if (E->get()[i].name==p_type) {
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E->get().remove(i);
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if (E->get().empty()) {
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custom_types.erase(E->key());
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}
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return;
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}
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}
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}
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}
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EditorData::EditorData() {
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// load_imported_scenes_from_globals();
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}
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///////////
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void EditorSelection::_node_removed(Node *p_node) {
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if (!selection.has(p_node))
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return;
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Object *meta = selection[p_node];
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if (meta)
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memdelete(meta);
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selection.erase(p_node);
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changed=true;
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nl_changed=true;
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}
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void EditorSelection::add_node(Node *p_node) {
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if (selection.has(p_node))
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return;
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changed=true;
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nl_changed=true;
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Object *meta=NULL;
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for(List<Object*>::Element *E=editor_plugins.front();E;E=E->next()) {
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meta = E->get()->call("_get_editor_data",p_node);
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if (meta) {
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break;
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}
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}
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selection[p_node]=meta;
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p_node->connect("exit_tree",this,"_node_removed",varray(p_node),CONNECT_ONESHOT);
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//emit_signal("selection_changed");
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}
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void EditorSelection::remove_node(Node *p_node) {
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if (!selection.has(p_node))
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return;
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changed=true;
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nl_changed=true;
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Object *meta = selection[p_node];
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if (meta)
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memdelete(meta);
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selection.erase(p_node);
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p_node->disconnect("exit_tree",this,"_node_removed");
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//emit_signal("selection_changed");
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}
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bool EditorSelection::is_selected(Node * p_node) const {
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return selection.has(p_node);
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}
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void EditorSelection::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_node_removed"),&EditorSelection::_node_removed);
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ObjectTypeDB::bind_method(_MD("clear"),&EditorSelection::clear);
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ObjectTypeDB::bind_method(_MD("add_node"),&EditorSelection::add_node);
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ADD_SIGNAL( MethodInfo("selection_changed") );
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}
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void EditorSelection::add_editor_plugin(Object *p_object) {
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editor_plugins.push_back(p_object);
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}
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void EditorSelection::_update_nl() {
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if (!nl_changed)
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return;
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selected_node_list.clear();
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for (Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
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Node *parent = E->key();
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parent=parent->get_parent();
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bool skip=false;
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while (parent) {
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if (selection.has(parent)) {
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skip=true;
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break;
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}
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parent=parent->get_parent();
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}
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if (skip)
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continue;
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selected_node_list.push_back(E->key());
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}
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nl_changed=true;
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}
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void EditorSelection::update() {
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_update_nl();
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if (!changed)
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return;
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emit_signal("selection_changed");
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changed=false;
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}
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List<Node*>& EditorSelection::get_selected_node_list() {
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if (changed)
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update();
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else
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_update_nl();
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return selected_node_list;
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}
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void EditorSelection::clear() {
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while( !selection.empty() ) {
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remove_node(selection.front()->key());
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}
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changed=true;
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nl_changed=true;
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}
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EditorSelection::EditorSelection() {
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changed=false;
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nl_changed=false;
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}
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EditorSelection::~EditorSelection() {
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clear();
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}
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