virtualx-engine/modules/mono/editor/GodotTools
Ignacio Roldán Etchevery e72fdc4b95 C#+iOS: Cache AOT compilater output
Implemented some basic caching to avoid unnecessary AOT compilation
of unchanged assemblies that were already compiled previously.
This reduces iOS export times considerably for subsequent builds
since many dependencies never change, such as framework assemblies
and the Godot bindings.

The AOT compiler asm output and object files are now placed in
`res://.mono/temp/obj/<CONFIG>/godot-aot-cache/` instead of a
temporary directory.
2021-08-02 17:27:47 +02:00
..
GodotTools C#+iOS: Cache AOT compilater output 2021-08-02 17:27:47 +02:00
GodotTools.BuildLogger [3.2] C#: Re-work solution build output panel 2020-10-11 16:51:54 +02:00
GodotTools.Core C#: Fix csproj not synced on file move/removal from FS dock 2020-09-13 12:35:34 +02:00
GodotTools.IdeMessaging [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
GodotTools.IdeMessaging.CLI [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
GodotTools.OpenVisualStudio Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
GodotTools.ProjectEditor [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitignore [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
GodotTools.sln [3.2] C#: Add VisualStudio support 2020-06-23 21:01:54 +02:00