156 lines
5.7 KiB
C++
156 lines
5.7 KiB
C++
// © 2017 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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// bytesinkutil.h
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// created: 2017sep14 Markus W. Scherer
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#ifndef BYTESINKUTIL_H
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#define BYTESINKUTIL_H
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#include <type_traits>
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#include "unicode/utypes.h"
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#include "unicode/bytestream.h"
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#include "unicode/edits.h"
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#include "charstr.h"
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#include "cmemory.h"
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#include "uassert.h"
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#include "ustr_imp.h"
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U_NAMESPACE_BEGIN
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class ByteSink;
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class Edits;
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class U_COMMON_API CharStringByteSink : public ByteSink {
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public:
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CharStringByteSink(CharString* dest);
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~CharStringByteSink() override;
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CharStringByteSink() = delete;
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CharStringByteSink(const CharStringByteSink&) = delete;
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CharStringByteSink& operator=(const CharStringByteSink&) = delete;
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void Append(const char* bytes, int32_t n) override;
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char* GetAppendBuffer(int32_t min_capacity,
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int32_t desired_capacity_hint,
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char* scratch,
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int32_t scratch_capacity,
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int32_t* result_capacity) override;
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private:
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CharString& dest_;
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};
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// CharString doesn't provide the public API that StringByteSink requires a
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// string class to have so this template specialization replaces the default
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// implementation of StringByteSink<CharString> with CharStringByteSink.
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template<>
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class StringByteSink<CharString> : public CharStringByteSink {
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public:
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StringByteSink(CharString* dest) : CharStringByteSink(dest) { }
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StringByteSink(CharString* dest, int32_t /*initialAppendCapacity*/) : CharStringByteSink(dest) { }
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};
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class U_COMMON_API ByteSinkUtil {
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public:
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ByteSinkUtil() = delete; // all static
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/** (length) bytes were mapped to valid (s16, s16Length). */
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static UBool appendChange(int32_t length,
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const char16_t *s16, int32_t s16Length,
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ByteSink &sink, Edits *edits, UErrorCode &errorCode);
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/** The bytes at [s, limit[ were mapped to valid (s16, s16Length). */
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static UBool appendChange(const uint8_t *s, const uint8_t *limit,
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const char16_t *s16, int32_t s16Length,
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ByteSink &sink, Edits *edits, UErrorCode &errorCode);
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/** (length) bytes were mapped/changed to valid code point c. */
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static void appendCodePoint(int32_t length, UChar32 c, ByteSink &sink, Edits *edits = nullptr);
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/** The few bytes at [src, nextSrc[ were mapped/changed to valid code point c. */
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static inline void appendCodePoint(const uint8_t *src, const uint8_t *nextSrc, UChar32 c,
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ByteSink &sink, Edits *edits = nullptr) {
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appendCodePoint((int32_t)(nextSrc - src), c, sink, edits);
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}
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/** Append the two-byte character (U+0080..U+07FF). */
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static void appendTwoBytes(UChar32 c, ByteSink &sink);
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static UBool appendUnchanged(const uint8_t *s, int32_t length,
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ByteSink &sink, uint32_t options, Edits *edits,
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UErrorCode &errorCode) {
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if (U_FAILURE(errorCode)) { return false; }
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if (length > 0) { appendNonEmptyUnchanged(s, length, sink, options, edits); }
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return true;
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}
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static UBool appendUnchanged(const uint8_t *s, const uint8_t *limit,
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ByteSink &sink, uint32_t options, Edits *edits,
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UErrorCode &errorCode);
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/**
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* Calls a lambda that writes to a ByteSink with a CheckedArrayByteSink
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* and then returns through u_terminateChars(), in order to implement
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* the classic ICU4C C API writing to a fix sized buffer on top of a
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* contemporary C++ API.
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*
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* @param buffer receiving buffer
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* @param capacity capacity of receiving buffer
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* @param lambda that gets called with the sink as an argument
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* @param status set to U_BUFFER_OVERFLOW_ERROR on overflow
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* @return number of bytes written, or needed (in case of overflow)
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* @internal
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*/
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template <typename F,
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typename = std::enable_if_t<
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std::is_invocable_r_v<void, F, ByteSink&, UErrorCode&>>>
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static int32_t viaByteSinkToTerminatedChars(char* buffer, int32_t capacity,
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F&& lambda,
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UErrorCode& status) {
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if (U_FAILURE(status)) { return 0; }
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CheckedArrayByteSink sink(buffer, capacity);
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lambda(sink, status);
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if (U_FAILURE(status)) { return 0; }
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int32_t reslen = sink.NumberOfBytesAppended();
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if (sink.Overflowed()) {
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status = U_BUFFER_OVERFLOW_ERROR;
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return reslen;
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}
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return u_terminateChars(buffer, capacity, reslen, &status);
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}
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/**
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* Calls a lambda that writes to a ByteSink with a CharStringByteSink and
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* then returns a CharString, in order to implement a contemporary C++ API
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* on top of a C/C++ compatibility ByteSink API.
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*
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* @param lambda that gets called with the sink as an argument
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* @param status to check and report
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* @return the resulting string, or an empty string (in case of error)
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* @internal
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*/
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template <typename F,
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typename = std::enable_if_t<
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std::is_invocable_r_v<void, F, ByteSink&, UErrorCode&>>>
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static CharString viaByteSinkToCharString(F&& lambda, UErrorCode& status) {
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if (U_FAILURE(status)) { return {}; }
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CharString result;
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CharStringByteSink sink(&result);
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lambda(sink, status);
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return result;
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}
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private:
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static void appendNonEmptyUnchanged(const uint8_t *s, int32_t length,
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ByteSink &sink, uint32_t options, Edits *edits);
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};
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U_NAMESPACE_END
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#endif //BYTESINKUTIL_H
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