virtualx-engine/doc/classes/ViewportContainer.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ViewportContainer" inherits="Container" version="3.2">
<brief_description>
Control for holding [Viewport]s.
</brief_description>
<description>
A [Container] node that holds a [Viewport], automatically setting its size.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
If [code]true[/code], the viewport will be scaled to the control's size.
</member>
<member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1">
Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
For example, a 1280×720 viewport with [member stretch_shrink] set to [code]2[/code] will be rendered at 640×360 while occupying the same size in the container.
[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to work.
</member>
</members>
<constants>
</constants>
</class>