virtualx-engine/misc/scripts/fix_headers.py
Rémi Verschelde f18121824c Add missing license headers
Make `fix_headers.py` script compatible with Python 3.
2019-06-11 15:33:32 +02:00

102 lines
4.3 KiB
Python
Executable file

#!/usr/bin/env python
# -*- coding: utf-8 -*-
header = """\
/*************************************************************************/
/* $filename */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
"""
files = open("files", "r")
fname = files.readline()
while (fname != ""):
# Handle replacing $filename with actual filename and keep alignment
fsingle = fname.strip()
if (fsingle.find("/") != -1):
fsingle = fsingle[fsingle.rfind("/") + 1:]
rep_fl = "$filename"
rep_fi = fsingle
len_fl = len(rep_fl)
len_fi = len(rep_fi)
# Pad with spaces to keep alignment
if (len_fi < len_fl):
for x in range(len_fl - len_fi):
rep_fi += " "
elif (len_fl < len_fi):
for x in range(len_fi - len_fl):
rep_fl += " "
if (header.find(rep_fl) != -1):
text = header.replace(rep_fl, rep_fi)
else:
text = header.replace("$filename", fsingle)
text += "\n"
# We now have the proper header, so we want to ignore the one in the original file
# and potentially empty lines and badly formatted lines, while keeping comments that
# come after the header, and then keep everything non-header unchanged.
# To do so, we skip empty lines that may be at the top in a first pass.
# In a second pass, we skip all consecutive comment lines starting with "/*",
# then we can append the rest (step 2).
fileread = open(fname.strip(), "r")
line = fileread.readline()
header_done = False
while (line.strip() == ""): # Skip empty lines at the top
line = fileread.readline()
if (line.find("/**********") == -1): # Godot header starts this way
# Maybe starting with a non-Godot comment, abort header magic
header_done = True
while (not header_done): # Handle header now
if (line.find("/*") != 0): # No more starting with a comment
header_done = True
if (line.strip() != ""):
text += line
line = fileread.readline()
while (line != ""): # Dump everything until EOF
text += line
line = fileread.readline()
fileread.close()
# Write
filewrite = open(fname.strip(), "w")
filewrite.write(text)
filewrite.close()
# Next file
fname = files.readline()
files.close()