Virtualx Game Engine. Forked from Godot 3.6
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.github CI: Change BASE_BRANCH to 3.4 2021-11-05 15:01:27 +01:00
core Fix potential infinite loop when connecting HTTPClient 2021-11-30 10:59:18 +01:00
doc Sort and group theme properties in docs, improve formatting for theme and enums 2021-12-07 12:14:59 +01:00
drivers Revert "Fix particles emitting at old location" 2021-12-07 10:56:45 +01:00
editor Sort and group theme properties in docs, improve formatting for theme and enums 2021-12-07 12:14:59 +01:00
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modules Prevent LSP adding signal func to non GDScripts 2021-12-07 09:14:32 +01:00
platform [HTML5] Fix multi-touch input handling. 2021-11-30 12:21:28 +01:00
scene Fix for double use of seed in random Particle shader variables. 2021-12-07 12:01:52 +01:00
servers BVH - add option for expanded AABBs in leaves 2021-11-25 23:13:14 +01:00
thirdparty Fix crash when loading an invalid mp3 file 2021-12-01 17:01:31 +01:00
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CHANGELOG.md Bump version to 3.4-stable \o/ 2021-11-05 01:06:19 +01:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
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gles_builders.py
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
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LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
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logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-16 10:59:14 +02:00
platform_methods.py
README.md Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
SConstruct Remove editor splash screen with sponsors logo 2021-12-01 14:36:03 +01:00
version.py Bump version to 3.4.1-rc 2021-11-05 15:00:23 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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