virtualx-engine/core/array.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

482 lines
11 KiB
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/*************************************************************************/
/* array.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "array.h"
#include "core/hashfuncs.h"
#include "core/object.h"
#include "core/variant.h"
#include "core/vector.h"
class ArrayPrivate {
public:
SafeRefCount refcount;
Vector<Variant> array;
};
void Array::_ref(const Array &p_from) const {
ArrayPrivate *_fp = p_from._p;
ERR_FAIL_COND(!_fp); // should NOT happen.
if (_fp == _p)
return; // whatever it is, nothing to do here move along
bool success = _fp->refcount.ref();
ERR_FAIL_COND(!success); // should really not happen either
_unref();
_p = p_from._p;
}
void Array::_unref() const {
if (!_p)
return;
if (_p->refcount.unref()) {
memdelete(_p);
}
_p = NULL;
}
Variant &Array::operator[](int p_idx) {
return _p->array.write[p_idx];
}
const Variant &Array::operator[](int p_idx) const {
return _p->array[p_idx];
}
int Array::size() const {
return _p->array.size();
}
bool Array::empty() const {
return _p->array.empty();
}
void Array::clear() {
_p->array.clear();
}
bool Array::operator==(const Array &p_array) const {
return _p == p_array._p;
}
uint32_t Array::hash() const {
uint32_t h = hash_djb2_one_32(0);
for (int i = 0; i < _p->array.size(); i++) {
h = hash_djb2_one_32(_p->array[i].hash(), h);
}
return h;
}
void Array::operator=(const Array &p_array) {
_ref(p_array);
}
void Array::push_back(const Variant &p_value) {
_p->array.push_back(p_value);
}
Error Array::resize(int p_new_size) {
return _p->array.resize(p_new_size);
}
void Array::insert(int p_pos, const Variant &p_value) {
_p->array.insert(p_pos, p_value);
}
void Array::erase(const Variant &p_value) {
_p->array.erase(p_value);
}
Variant Array::front() const {
ERR_FAIL_COND_V_MSG(_p->array.size() == 0, Variant(), "Can't take value from empty array.");
return operator[](0);
}
Variant Array::back() const {
ERR_FAIL_COND_V_MSG(_p->array.size() == 0, Variant(), "Can't take value from empty array.");
return operator[](_p->array.size() - 1);
}
int Array::find(const Variant &p_value, int p_from) const {
return _p->array.find(p_value, p_from);
}
int Array::rfind(const Variant &p_value, int p_from) const {
if (_p->array.size() == 0)
return -1;
if (p_from < 0) {
// Relative offset from the end
p_from = _p->array.size() + p_from;
}
if (p_from < 0 || p_from >= _p->array.size()) {
// Limit to array boundaries
p_from = _p->array.size() - 1;
}
for (int i = p_from; i >= 0; i--) {
if (_p->array[i] == p_value) {
return i;
}
}
return -1;
}
int Array::find_last(const Variant &p_value) const {
return rfind(p_value);
}
int Array::count(const Variant &p_value) const {
if (_p->array.size() == 0)
return 0;
int amount = 0;
for (int i = 0; i < _p->array.size(); i++) {
if (_p->array[i] == p_value) {
amount++;
}
}
return amount;
}
bool Array::has(const Variant &p_value) const {
return _p->array.find(p_value, 0) != -1;
}
void Array::remove(int p_pos) {
_p->array.remove(p_pos);
}
void Array::set(int p_idx, const Variant &p_value) {
operator[](p_idx) = p_value;
}
const Variant &Array::get(int p_idx) const {
return operator[](p_idx);
}
Array Array::duplicate(bool p_deep) const {
Array new_arr;
int element_count = size();
new_arr.resize(element_count);
for (int i = 0; i < element_count; i++) {
new_arr[i] = p_deep ? get(i).duplicate(p_deep) : get(i);
}
return new_arr;
}
int Array::_fix_slice_index(int p_index, int p_arr_len, int p_top_mod) {
p_index = CLAMP(p_index, -p_arr_len, p_arr_len + p_top_mod);
if (p_index < 0) {
p_index = (p_index % p_arr_len + p_arr_len) % p_arr_len; // positive modulo
}
return p_index;
}
int Array::_clamp_index(int p_index) const {
return CLAMP(p_index, -size() + 1, size() - 1);
}
#define ARRAY_GET_DEEP(idx, is_deep) is_deep ? get(idx).duplicate(is_deep) : get(idx)
Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // like python, but inclusive on upper bound
Array new_arr;
if (empty()) // Don't try to slice empty arrays.
return new_arr;
p_begin = Array::_fix_slice_index(p_begin, size(), -1); // can't start out of range
p_end = Array::_fix_slice_index(p_end, size(), 0);
int x = p_begin;
int new_arr_i = 0;
ERR_FAIL_COND_V(p_step == 0, new_arr);
if (Array::_clamp_index(p_begin) == Array::_clamp_index(p_end)) { // don't include element twice
new_arr.resize(1);
// new_arr[0] = 1;
new_arr[0] = ARRAY_GET_DEEP(Array::_clamp_index(p_begin), p_deep);
return new_arr;
} else {
int element_count = ceil((int)MAX(0, (p_end - p_begin) / p_step)) + 1;
if (element_count == 1) { // delta going in wrong direction to reach end
new_arr.resize(0);
return new_arr;
}
new_arr.resize(element_count);
}
// if going backwards, have to have a different terminating condition
if (p_step < 0) {
while (x >= p_end) {
new_arr[new_arr_i] = ARRAY_GET_DEEP(Array::_clamp_index(x), p_deep);
x += p_step;
new_arr_i += 1;
}
} else if (p_step > 0) {
while (x <= p_end) {
new_arr[new_arr_i] = ARRAY_GET_DEEP(Array::_clamp_index(x), p_deep);
x += p_step;
new_arr_i += 1;
}
}
return new_arr;
}
struct _ArrayVariantSort {
_FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const {
bool valid = false;
Variant res;
Variant::evaluate(Variant::OP_LESS, p_l, p_r, res, valid);
if (!valid)
res = false;
return res;
}
};
Array &Array::sort() {
_p->array.sort_custom<_ArrayVariantSort>();
return *this;
}
struct _ArrayVariantSortCustom {
Object *obj;
StringName func;
_FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const {
const Variant *args[2] = { &p_l, &p_r };
Variant::CallError err;
bool res = obj->call(func, args, 2, err);
if (err.error != Variant::CallError::CALL_OK)
res = false;
return res;
}
};
Array &Array::sort_custom(Object *p_obj, const StringName &p_function) {
ERR_FAIL_NULL_V(p_obj, *this);
SortArray<Variant, _ArrayVariantSortCustom, true> avs;
avs.compare.obj = p_obj;
avs.compare.func = p_function;
avs.sort(_p->array.ptrw(), _p->array.size());
return *this;
}
void Array::shuffle() {
const int n = _p->array.size();
if (n < 2)
return;
Variant *data = _p->array.ptrw();
for (int i = n - 1; i >= 1; i--) {
const int j = Math::rand() % (i + 1);
const Variant tmp = data[j];
data[j] = data[i];
data[i] = tmp;
}
}
template <typename Less>
_FORCE_INLINE_ int bisect(const Vector<Variant> &p_array, const Variant &p_value, bool p_before, const Less &p_less) {
int lo = 0;
int hi = p_array.size();
if (p_before) {
while (lo < hi) {
const int mid = (lo + hi) / 2;
if (p_less(p_array.get(mid), p_value)) {
lo = mid + 1;
} else {
hi = mid;
}
}
} else {
while (lo < hi) {
const int mid = (lo + hi) / 2;
if (p_less(p_value, p_array.get(mid))) {
hi = mid;
} else {
lo = mid + 1;
}
}
}
return lo;
}
int Array::bsearch(const Variant &p_value, bool p_before) {
return bisect(_p->array, p_value, p_before, _ArrayVariantSort());
}
int Array::bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before) {
ERR_FAIL_NULL_V(p_obj, 0);
_ArrayVariantSortCustom less;
less.obj = p_obj;
less.func = p_function;
return bisect(_p->array, p_value, p_before, less);
}
Array &Array::invert() {
_p->array.invert();
return *this;
}
void Array::push_front(const Variant &p_value) {
_p->array.insert(0, p_value);
}
Variant Array::pop_back() {
if (!_p->array.empty()) {
int n = _p->array.size() - 1;
Variant ret = _p->array.get(n);
_p->array.resize(n);
return ret;
}
return Variant();
}
Variant Array::pop_front() {
if (!_p->array.empty()) {
Variant ret = _p->array.get(0);
_p->array.remove(0);
return ret;
}
return Variant();
}
Variant Array::min() const {
Variant minval;
for (int i = 0; i < size(); i++) {
if (i == 0) {
minval = get(i);
} else {
bool valid;
Variant ret;
Variant test = get(i);
Variant::evaluate(Variant::OP_LESS, test, minval, ret, valid);
if (!valid) {
return Variant(); //not a valid comparison
}
if (bool(ret)) {
//is less
minval = test;
}
}
}
return minval;
}
Variant Array::max() const {
Variant maxval;
for (int i = 0; i < size(); i++) {
if (i == 0) {
maxval = get(i);
} else {
bool valid;
Variant ret;
Variant test = get(i);
Variant::evaluate(Variant::OP_GREATER, test, maxval, ret, valid);
if (!valid) {
return Variant(); //not a valid comparison
}
if (bool(ret)) {
//is less
maxval = test;
}
}
}
return maxval;
}
const void *Array::id() const {
return _p->array.ptr();
}
Array::Array(const Array &p_from) {
_p = NULL;
_ref(p_from);
}
Array::Array() {
_p = memnew(ArrayPrivate);
_p->refcount.init();
}
Array::~Array() {
_unref();
}