virtualx-engine/core/os/input_event.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

1332 lines
38 KiB
C++

/*************************************************************************/
/* input_event.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "input_event.h"
#include "core/input_map.h"
#include "core/os/keyboard.h"
const int InputEvent::DEVICE_ID_TOUCH_MOUSE = -1;
const int InputEvent::DEVICE_ID_INTERNAL = -2;
void InputEvent::set_device(int p_device) {
device = p_device;
}
int InputEvent::get_device() const {
return device;
}
bool InputEvent::is_action(const StringName &p_action) const {
return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action);
}
bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo) const {
bool pressed;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
return valid && pressed && (p_allow_echo || !is_echo());
}
bool InputEvent::is_action_released(const StringName &p_action) const {
bool pressed;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
return valid && !pressed;
}
float InputEvent::get_action_strength(const StringName &p_action) const {
bool pressed;
float strength;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed, &strength);
return valid ? strength : 0.0f;
}
bool InputEvent::is_pressed() const {
return false;
}
bool InputEvent::is_echo() const {
return false;
}
Ref<InputEvent> InputEvent::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
return Ref<InputEvent>((InputEvent *)this);
}
String InputEvent::as_text() const {
return String();
}
bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
return false;
}
bool InputEvent::shortcut_match(const Ref<InputEvent> &p_event) const {
return false;
}
bool InputEvent::is_action_type() const {
return false;
}
void InputEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device);
ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "allow_echo"), &InputEvent::is_action_pressed, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released);
ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputEvent::get_action_strength);
ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo);
ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text);
ClassDB::bind_method(D_METHOD("shortcut_match", "event"), &InputEvent::shortcut_match);
ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type);
ClassDB::bind_method(D_METHOD("accumulate", "with_event"), &InputEvent::accumulate);
ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2()));
ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device");
}
InputEvent::InputEvent() {
device = 0;
}
//////////////////
void InputEventWithModifiers::set_shift(bool p_enabled) {
shift = p_enabled;
}
bool InputEventWithModifiers::get_shift() const {
return shift;
}
void InputEventWithModifiers::set_alt(bool p_enabled) {
alt = p_enabled;
}
bool InputEventWithModifiers::get_alt() const {
return alt;
}
void InputEventWithModifiers::set_control(bool p_enabled) {
control = p_enabled;
}
bool InputEventWithModifiers::get_control() const {
return control;
}
void InputEventWithModifiers::set_metakey(bool p_enabled) {
meta = p_enabled;
}
bool InputEventWithModifiers::get_metakey() const {
return meta;
}
void InputEventWithModifiers::set_command(bool p_enabled) {
command = p_enabled;
}
bool InputEventWithModifiers::get_command() const {
return command;
}
void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModifiers *event) {
set_alt(event->get_alt());
set_shift(event->get_shift());
set_control(event->get_control());
set_metakey(event->get_metakey());
}
void InputEventWithModifiers::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt);
ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt);
ClassDB::bind_method(D_METHOD("set_shift", "enable"), &InputEventWithModifiers::set_shift);
ClassDB::bind_method(D_METHOD("get_shift"), &InputEventWithModifiers::get_shift);
ClassDB::bind_method(D_METHOD("set_control", "enable"), &InputEventWithModifiers::set_control);
ClassDB::bind_method(D_METHOD("get_control"), &InputEventWithModifiers::get_control);
ClassDB::bind_method(D_METHOD("set_metakey", "enable"), &InputEventWithModifiers::set_metakey);
ClassDB::bind_method(D_METHOD("get_metakey"), &InputEventWithModifiers::get_metakey);
ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command);
ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta"), "set_metakey", "get_metakey");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command");
}
InputEventWithModifiers::InputEventWithModifiers() {
alt = false;
shift = false;
control = false;
meta = false;
}
//////////////////////////////////
void InputEventKey::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventKey::is_pressed() const {
return pressed;
}
void InputEventKey::set_scancode(uint32_t p_scancode) {
scancode = p_scancode;
}
uint32_t InputEventKey::get_scancode() const {
return scancode;
}
void InputEventKey::set_unicode(uint32_t p_unicode) {
unicode = p_unicode;
}
uint32_t InputEventKey::get_unicode() const {
return unicode;
}
void InputEventKey::set_echo(bool p_enable) {
echo = p_enable;
}
bool InputEventKey::is_echo() const {
return echo;
}
uint32_t InputEventKey::get_scancode_with_modifiers() const {
uint32_t sc = scancode;
if (get_control())
sc |= KEY_MASK_CTRL;
if (get_alt())
sc |= KEY_MASK_ALT;
if (get_shift())
sc |= KEY_MASK_SHIFT;
if (get_metakey())
sc |= KEY_MASK_META;
return sc;
}
String InputEventKey::as_text() const {
String kc = keycode_get_string(scancode);
if (kc == String())
return kc;
if (get_metakey()) {
kc = find_keycode_name(KEY_META) + ("+" + kc);
}
if (get_alt()) {
kc = find_keycode_name(KEY_ALT) + ("+" + kc);
}
if (get_shift()) {
kc = find_keycode_name(KEY_SHIFT) + ("+" + kc);
}
if (get_control()) {
kc = find_keycode_name(KEY_CONTROL) + ("+" + kc);
}
return kc;
}
bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null())
return false;
uint32_t code = get_scancode_with_modifiers();
uint32_t event_code = key->get_scancode_with_modifiers();
bool match = get_scancode() == key->get_scancode() && (!key->is_pressed() || (code & event_code) == code);
if (match) {
if (p_pressed != NULL)
*p_pressed = key->is_pressed();
if (p_strength != NULL)
*p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
}
return match;
}
bool InputEventKey::shortcut_match(const Ref<InputEvent> &p_event) const {
Ref<InputEventKey> key = p_event;
if (key.is_null())
return false;
uint32_t code = get_scancode_with_modifiers();
uint32_t event_code = key->get_scancode_with_modifiers();
return code == event_code;
}
void InputEventKey::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventKey::set_pressed);
ClassDB::bind_method(D_METHOD("set_scancode", "scancode"), &InputEventKey::set_scancode);
ClassDB::bind_method(D_METHOD("get_scancode"), &InputEventKey::get_scancode);
ClassDB::bind_method(D_METHOD("set_unicode", "unicode"), &InputEventKey::set_unicode);
ClassDB::bind_method(D_METHOD("get_unicode"), &InputEventKey::get_unicode);
ClassDB::bind_method(D_METHOD("set_echo", "echo"), &InputEventKey::set_echo);
ClassDB::bind_method(D_METHOD("get_scancode_with_modifiers"), &InputEventKey::get_scancode_with_modifiers);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scancode"), "set_scancode", "get_scancode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "unicode"), "set_unicode", "get_unicode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "echo"), "set_echo", "is_echo");
}
InputEventKey::InputEventKey() {
pressed = false;
scancode = 0;
unicode = 0; ///unicode
echo = false;
}
////////////////////////////////////////
void InputEventMouse::set_button_mask(int p_mask) {
button_mask = p_mask;
}
int InputEventMouse::get_button_mask() const {
return button_mask;
}
void InputEventMouse::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
Vector2 InputEventMouse::get_position() const {
return pos;
}
void InputEventMouse::set_global_position(const Vector2 &p_global_pos) {
global_pos = p_global_pos;
}
Vector2 InputEventMouse::get_global_position() const {
return global_pos;
}
void InputEventMouse::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_mask", "button_mask"), &InputEventMouse::set_button_mask);
ClassDB::bind_method(D_METHOD("get_button_mask"), &InputEventMouse::get_button_mask);
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventMouse::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventMouse::get_position);
ClassDB::bind_method(D_METHOD("set_global_position", "global_position"), &InputEventMouse::set_global_position);
ClassDB::bind_method(D_METHOD("get_global_position"), &InputEventMouse::get_global_position);
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask"), "set_button_mask", "get_button_mask");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position"), "set_global_position", "get_global_position");
}
InputEventMouse::InputEventMouse() {
button_mask = 0;
}
///////////////////////////////////////
void InputEventMouseButton::set_factor(float p_factor) {
factor = p_factor;
}
float InputEventMouseButton::get_factor() {
return factor;
}
void InputEventMouseButton::set_button_index(int p_index) {
button_index = p_index;
}
int InputEventMouseButton::get_button_index() const {
return button_index;
}
void InputEventMouseButton::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventMouseButton::is_pressed() const {
return pressed;
}
void InputEventMouseButton::set_doubleclick(bool p_doubleclick) {
doubleclick = p_doubleclick;
}
bool InputEventMouseButton::is_doubleclick() const {
return doubleclick;
}
Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Vector2 g = get_global_position();
Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Ref<InputEventMouseButton> mb;
mb.instance();
mb->set_device(get_device());
mb->set_modifiers_from_event(this);
mb->set_position(l);
mb->set_global_position(g);
mb->set_button_mask(get_button_mask());
mb->set_pressed(pressed);
mb->set_doubleclick(doubleclick);
mb->set_factor(factor);
mb->set_button_index(button_index);
return mb;
}
bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null())
return false;
bool match = mb->button_index == button_index;
if (match) {
if (p_pressed != NULL)
*p_pressed = mb->is_pressed();
if (p_strength != NULL)
*p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
}
return match;
}
String InputEventMouseButton::as_text() const {
String button_index_string = "";
switch (get_button_index()) {
case BUTTON_LEFT:
button_index_string = "BUTTON_LEFT";
break;
case BUTTON_RIGHT:
button_index_string = "BUTTON_RIGHT";
break;
case BUTTON_MIDDLE:
button_index_string = "BUTTON_MIDDLE";
break;
case BUTTON_WHEEL_UP:
button_index_string = "BUTTON_WHEEL_UP";
break;
case BUTTON_WHEEL_DOWN:
button_index_string = "BUTTON_WHEEL_DOWN";
break;
case BUTTON_WHEEL_LEFT:
button_index_string = "BUTTON_WHEEL_LEFT";
break;
case BUTTON_WHEEL_RIGHT:
button_index_string = "BUTTON_WHEEL_RIGHT";
break;
case BUTTON_XBUTTON1:
button_index_string = "BUTTON_XBUTTON1";
break;
case BUTTON_XBUTTON2:
button_index_string = "BUTTON_XBUTTON2";
break;
default:
button_index_string = itos(get_button_index());
break;
}
return "InputEventMouseButton : button_index=" + button_index_string + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + "), button_mask=" + itos(get_button_mask()) + ", doubleclick=" + (doubleclick ? "true" : "false");
}
void InputEventMouseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMouseButton::set_factor);
ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMouseButton::get_factor);
ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventMouseButton::set_button_index);
ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventMouseButton::get_button_index);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventMouseButton::set_pressed);
// ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventMouseButton::is_pressed);
ClassDB::bind_method(D_METHOD("set_doubleclick", "doubleclick"), &InputEventMouseButton::set_doubleclick);
ClassDB::bind_method(D_METHOD("is_doubleclick"), &InputEventMouseButton::is_doubleclick);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "factor"), "set_factor", "get_factor");
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "doubleclick"), "set_doubleclick", "is_doubleclick");
}
InputEventMouseButton::InputEventMouseButton() {
factor = 1;
button_index = 0;
pressed = false;
doubleclick = false;
}
////////////////////////////////////////////
void InputEventMouseMotion::set_tilt(const Vector2 &p_tilt) {
tilt = p_tilt;
}
Vector2 InputEventMouseMotion::get_tilt() const {
return tilt;
}
void InputEventMouseMotion::set_pressure(float p_pressure) {
pressure = p_pressure;
}
float InputEventMouseMotion::get_pressure() const {
return pressure;
}
void InputEventMouseMotion::set_relative(const Vector2 &p_relative) {
relative = p_relative;
}
Vector2 InputEventMouseMotion::get_relative() const {
return relative;
}
void InputEventMouseMotion::set_speed(const Vector2 &p_speed) {
speed = p_speed;
}
Vector2 InputEventMouseMotion::get_speed() const {
return speed;
}
Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Vector2 g = get_global_position();
Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Vector2 r = p_xform.basis_xform(get_relative());
Vector2 s = p_xform.basis_xform(get_speed());
Ref<InputEventMouseMotion> mm;
mm.instance();
mm->set_device(get_device());
mm->set_modifiers_from_event(this);
mm->set_position(l);
mm->set_pressure(get_pressure());
mm->set_tilt(get_tilt());
mm->set_global_position(g);
mm->set_button_mask(get_button_mask());
mm->set_relative(r);
mm->set_speed(s);
return mm;
}
String InputEventMouseMotion::as_text() const {
String button_mask_string = "";
switch (get_button_mask()) {
case BUTTON_MASK_LEFT:
button_mask_string = "BUTTON_MASK_LEFT";
break;
case BUTTON_MASK_MIDDLE:
button_mask_string = "BUTTON_MASK_MIDDLE";
break;
case BUTTON_MASK_RIGHT:
button_mask_string = "BUTTON_MASK_RIGHT";
break;
case BUTTON_MASK_XBUTTON1:
button_mask_string = "BUTTON_MASK_XBUTTON1";
break;
case BUTTON_MASK_XBUTTON2:
button_mask_string = "BUTTON_MASK_XBUTTON2";
break;
default:
button_mask_string = itos(get_button_mask());
break;
}
return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")";
}
bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> motion = p_event;
if (motion.is_null())
return false;
if (is_pressed() != motion->is_pressed()) {
return false;
}
if (get_button_mask() != motion->get_button_mask()) {
return false;
}
if (get_shift() != motion->get_shift()) {
return false;
}
if (get_control() != motion->get_control()) {
return false;
}
if (get_alt() != motion->get_alt()) {
return false;
}
if (get_metakey() != motion->get_metakey()) {
return false;
}
set_position(motion->get_position());
set_global_position(motion->get_global_position());
set_speed(motion->get_speed());
relative += motion->get_relative();
return true;
}
void InputEventMouseMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tilt", "tilt"), &InputEventMouseMotion::set_tilt);
ClassDB::bind_method(D_METHOD("get_tilt"), &InputEventMouseMotion::get_tilt);
ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMouseMotion::set_pressure);
ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMouseMotion::get_pressure);
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);
ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventMouseMotion::set_speed);
ClassDB::bind_method(D_METHOD("get_speed"), &InputEventMouseMotion::get_speed);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
}
InputEventMouseMotion::InputEventMouseMotion() {
pressure = 0;
}
////////////////////////////////////////
void InputEventJoypadMotion::set_axis(int p_axis) {
axis = p_axis;
}
int InputEventJoypadMotion::get_axis() const {
return axis;
}
void InputEventJoypadMotion::set_axis_value(float p_value) {
axis_value = p_value;
}
float InputEventJoypadMotion::get_axis_value() const {
return axis_value;
}
bool InputEventJoypadMotion::is_pressed() const {
return Math::abs(axis_value) >= 0.5f;
}
bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null())
return false;
bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
if (match) {
bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false;
if (p_pressed != NULL)
*p_pressed = pressed;
if (p_strength != NULL) {
if (pressed) {
if (p_deadzone == 1.0f) {
*p_strength = 1.0f;
} else {
*p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f);
}
} else {
*p_strength = 0.0f;
}
}
}
return match;
}
String InputEventJoypadMotion::as_text() const {
return "InputEventJoypadMotion : axis=" + itos(axis) + ", axis_value=" + String(Variant(axis_value));
}
void InputEventJoypadMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_axis", "axis"), &InputEventJoypadMotion::set_axis);
ClassDB::bind_method(D_METHOD("get_axis"), &InputEventJoypadMotion::get_axis);
ClassDB::bind_method(D_METHOD("set_axis_value", "axis_value"), &InputEventJoypadMotion::set_axis_value);
ClassDB::bind_method(D_METHOD("get_axis_value"), &InputEventJoypadMotion::get_axis_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis"), "set_axis", "get_axis");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "axis_value"), "set_axis_value", "get_axis_value");
}
InputEventJoypadMotion::InputEventJoypadMotion() {
axis = 0;
axis_value = 0;
}
/////////////////////////////////
void InputEventJoypadButton::set_button_index(int p_index) {
button_index = p_index;
}
int InputEventJoypadButton::get_button_index() const {
return button_index;
}
void InputEventJoypadButton::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventJoypadButton::is_pressed() const {
return pressed;
}
void InputEventJoypadButton::set_pressure(float p_pressure) {
pressure = p_pressure;
}
float InputEventJoypadButton::get_pressure() const {
return pressure;
}
bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_null())
return false;
bool match = button_index == jb->button_index;
if (match) {
if (p_pressed != NULL)
*p_pressed = jb->is_pressed();
if (p_strength != NULL)
*p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
}
return match;
}
bool InputEventJoypadButton::shortcut_match(const Ref<InputEvent> &p_event) const {
Ref<InputEventJoypadButton> button = p_event;
if (button.is_null())
return false;
return button_index == button->button_index;
}
String InputEventJoypadButton::as_text() const {
return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure));
}
void InputEventJoypadButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventJoypadButton::set_button_index);
ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventJoypadButton::get_button_index);
ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventJoypadButton::set_pressure);
ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventJoypadButton::get_pressure);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventJoypadButton::set_pressed);
// ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventJoypadButton::is_pressed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
}
InputEventJoypadButton::InputEventJoypadButton() {
button_index = 0;
pressure = 0;
pressed = false;
}
//////////////////////////////////////////////
void InputEventScreenTouch::set_index(int p_index) {
index = p_index;
}
int InputEventScreenTouch::get_index() const {
return index;
}
void InputEventScreenTouch::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
Vector2 InputEventScreenTouch::get_position() const {
return pos;
}
void InputEventScreenTouch::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventScreenTouch::is_pressed() const {
return pressed;
}
Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventScreenTouch> st;
st.instance();
st->set_device(get_device());
st->set_index(index);
st->set_position(p_xform.xform(pos + p_local_ofs));
st->set_pressed(pressed);
return st;
}
String InputEventScreenTouch::as_text() const {
return "InputEventScreenTouch : index=" + itos(index) + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + ")";
}
void InputEventScreenTouch::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenTouch::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenTouch::get_index);
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenTouch::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenTouch::get_position);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed);
//ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
}
InputEventScreenTouch::InputEventScreenTouch() {
index = 0;
pressed = false;
}
/////////////////////////////
void InputEventScreenDrag::set_index(int p_index) {
index = p_index;
}
int InputEventScreenDrag::get_index() const {
return index;
}
void InputEventScreenDrag::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
Vector2 InputEventScreenDrag::get_position() const {
return pos;
}
void InputEventScreenDrag::set_relative(const Vector2 &p_relative) {
relative = p_relative;
}
Vector2 InputEventScreenDrag::get_relative() const {
return relative;
}
void InputEventScreenDrag::set_speed(const Vector2 &p_speed) {
speed = p_speed;
}
Vector2 InputEventScreenDrag::get_speed() const {
return speed;
}
Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventScreenDrag> sd;
sd.instance();
sd->set_device(get_device());
sd->set_index(index);
sd->set_position(p_xform.xform(pos + p_local_ofs));
sd->set_relative(p_xform.basis_xform(relative));
sd->set_speed(p_xform.basis_xform(speed));
return sd;
}
String InputEventScreenDrag::as_text() const {
return "InputEventScreenDrag : index=" + itos(index) + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")";
}
void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenDrag::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenDrag::get_position);
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);
ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventScreenDrag::set_speed);
ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
}
InputEventScreenDrag::InputEventScreenDrag() {
index = 0;
}
/////////////////////////////
void InputEventAction::set_action(const StringName &p_action) {
action = p_action;
}
StringName InputEventAction::get_action() const {
return action;
}
void InputEventAction::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventAction::is_pressed() const {
return pressed;
}
void InputEventAction::set_strength(float p_strength) {
strength = CLAMP(p_strength, 0.0f, 1.0f);
}
float InputEventAction::get_strength() const {
return strength;
}
bool InputEventAction::shortcut_match(const Ref<InputEvent> &p_event) const {
if (p_event.is_null())
return false;
return p_event->is_action(action);
}
bool InputEventAction::is_action(const StringName &p_action) const {
return action == p_action;
}
bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventAction> act = p_event;
if (act.is_null())
return false;
bool match = action == act->action;
if (match) {
if (p_pressed != NULL)
*p_pressed = act->pressed;
if (p_strength != NULL)
*p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
}
return match;
}
String InputEventAction::as_text() const {
return "InputEventAction : action=" + action + ", pressed=(" + (pressed ? "true" : "false");
}
void InputEventAction::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_action", "action"), &InputEventAction::set_action);
ClassDB::bind_method(D_METHOD("get_action"), &InputEventAction::get_action);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventAction::set_pressed);
//ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventAction::is_pressed);
ClassDB::bind_method(D_METHOD("set_strength", "strength"), &InputEventAction::set_strength);
ClassDB::bind_method(D_METHOD("get_strength"), &InputEventAction::get_strength);
// ClassDB::bind_method(D_METHOD("is_action", "name"), &InputEventAction::is_action);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "action"), "set_action", "get_action");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_strength", "get_strength");
}
InputEventAction::InputEventAction() {
pressed = false;
strength = 1.0f;
}
/////////////////////////////
void InputEventGesture::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
void InputEventGesture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventGesture::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventGesture::get_position);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
}
Vector2 InputEventGesture::get_position() const {
return pos;
}
/////////////////////////////
void InputEventMagnifyGesture::set_factor(real_t p_factor) {
factor = p_factor;
}
real_t InputEventMagnifyGesture::get_factor() const {
return factor;
}
Ref<InputEvent> InputEventMagnifyGesture::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventMagnifyGesture> ev;
ev.instance();
ev->set_device(get_device());
ev->set_modifiers_from_event(this);
ev->set_position(p_xform.xform(get_position() + p_local_ofs));
ev->set_factor(get_factor());
return ev;
}
String InputEventMagnifyGesture::as_text() const {
return "InputEventMagnifyGesture : factor=" + rtos(get_factor()) + ", position=(" + String(get_position()) + ")";
}
void InputEventMagnifyGesture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMagnifyGesture::set_factor);
ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMagnifyGesture::get_factor);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "factor"), "set_factor", "get_factor");
}
InputEventMagnifyGesture::InputEventMagnifyGesture() {
factor = 1.0;
}
/////////////////////////////
void InputEventPanGesture::set_delta(const Vector2 &p_delta) {
delta = p_delta;
}
Vector2 InputEventPanGesture::get_delta() const {
return delta;
}
Ref<InputEvent> InputEventPanGesture::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventPanGesture> ev;
ev.instance();
ev->set_device(get_device());
ev->set_modifiers_from_event(this);
ev->set_position(p_xform.xform(get_position() + p_local_ofs));
ev->set_delta(get_delta());
return ev;
}
String InputEventPanGesture::as_text() const {
return "InputEventPanGesture : delta=(" + String(get_delta()) + "), position=(" + String(get_position()) + ")";
}
void InputEventPanGesture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_delta", "delta"), &InputEventPanGesture::set_delta);
ClassDB::bind_method(D_METHOD("get_delta"), &InputEventPanGesture::get_delta);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "delta"), "set_delta", "get_delta");
}
InputEventPanGesture::InputEventPanGesture() {
delta = Vector2(0, 0);
}
/////////////////////////////
void InputEventMIDI::set_channel(const int p_channel) {
channel = p_channel;
}
int InputEventMIDI::get_channel() const {
return channel;
}
void InputEventMIDI::set_message(const int p_message) {
message = p_message;
}
int InputEventMIDI::get_message() const {
return message;
}
void InputEventMIDI::set_pitch(const int p_pitch) {
pitch = p_pitch;
}
int InputEventMIDI::get_pitch() const {
return pitch;
}
void InputEventMIDI::set_velocity(const int p_velocity) {
velocity = p_velocity;
}
int InputEventMIDI::get_velocity() const {
return velocity;
}
void InputEventMIDI::set_instrument(const int p_instrument) {
instrument = p_instrument;
}
int InputEventMIDI::get_instrument() const {
return instrument;
}
void InputEventMIDI::set_pressure(const int p_pressure) {
pressure = p_pressure;
}
int InputEventMIDI::get_pressure() const {
return pressure;
}
void InputEventMIDI::set_controller_number(const int p_controller_number) {
controller_number = p_controller_number;
}
int InputEventMIDI::get_controller_number() const {
return controller_number;
}
void InputEventMIDI::set_controller_value(const int p_controller_value) {
controller_value = p_controller_value;
}
int InputEventMIDI::get_controller_value() const {
return controller_value;
}
String InputEventMIDI::as_text() const {
return "InputEventMIDI : channel=(" + itos(get_channel()) + "), message=(" + itos(get_message()) + ")";
}
void InputEventMIDI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_channel", "channel"), &InputEventMIDI::set_channel);
ClassDB::bind_method(D_METHOD("get_channel"), &InputEventMIDI::get_channel);
ClassDB::bind_method(D_METHOD("set_message", "message"), &InputEventMIDI::set_message);
ClassDB::bind_method(D_METHOD("get_message"), &InputEventMIDI::get_message);
ClassDB::bind_method(D_METHOD("set_pitch", "pitch"), &InputEventMIDI::set_pitch);
ClassDB::bind_method(D_METHOD("get_pitch"), &InputEventMIDI::get_pitch);
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventMIDI::set_velocity);
ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventMIDI::get_velocity);
ClassDB::bind_method(D_METHOD("set_instrument", "instrument"), &InputEventMIDI::set_instrument);
ClassDB::bind_method(D_METHOD("get_instrument"), &InputEventMIDI::get_instrument);
ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMIDI::set_pressure);
ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMIDI::get_pressure);
ClassDB::bind_method(D_METHOD("set_controller_number", "controller_number"), &InputEventMIDI::set_controller_number);
ClassDB::bind_method(D_METHOD("get_controller_number"), &InputEventMIDI::get_controller_number);
ClassDB::bind_method(D_METHOD("set_controller_value", "controller_value"), &InputEventMIDI::set_controller_value);
ClassDB::bind_method(D_METHOD("get_controller_value"), &InputEventMIDI::get_controller_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel"), "set_channel", "get_channel");
ADD_PROPERTY(PropertyInfo(Variant::INT, "message"), "set_message", "get_message");
ADD_PROPERTY(PropertyInfo(Variant::INT, "pitch"), "set_pitch", "get_pitch");
ADD_PROPERTY(PropertyInfo(Variant::INT, "velocity"), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instrument"), "set_instrument", "get_instrument");
ADD_PROPERTY(PropertyInfo(Variant::INT, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_number"), "set_controller_number", "get_controller_number");
ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_value"), "set_controller_value", "get_controller_value");
}
InputEventMIDI::InputEventMIDI() {
channel = 0;
message = 0;
pitch = 0;
velocity = 0;
instrument = 0;
pressure = 0;
controller_number = 0;
controller_value = 0;
}