240 lines
8.3 KiB
C++
240 lines
8.3 KiB
C++
/*************************************************************************/
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/* os_android.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_ANDROID_H
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#define OS_ANDROID_H
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#include "os/input.h"
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#include "drivers/unix/os_unix.h"
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#include "os/main_loop.h"
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#include "servers/physics/physics_server_sw.h"
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#include "servers/spatial_sound/spatial_sound_server_sw.h"
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#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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#include "servers/audio/audio_server_sw.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
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#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
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#include "servers/visual/rasterizer.h"
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#include "main/input_default.h"
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//#ifdef USE_JAVA_FILE_ACCESS
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#ifdef ANDROID_NATIVE_ACTIVITY
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#include <android/sensor.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#else
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#endif
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#include "audio_driver_jandroid.h"
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#include "audio_driver_opensl.h"
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typedef void (*GFXInitFunc)(void *ud,bool gl2);
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typedef int (*OpenURIFunc)(const String&);
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typedef String (*GetDataDirFunc)();
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typedef String (*GetLocaleFunc)();
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typedef String (*GetModelFunc)();
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typedef String (*GetUniqueIDFunc)();
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typedef void (*ShowVirtualKeyboardFunc)(const String&);
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typedef void (*HideVirtualKeyboardFunc)();
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typedef void (*SetScreenOrientationFunc)(int);
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typedef String (*GetSystemDirFunc)(int);
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typedef void (*VideoPlayFunc)(const String&);
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typedef bool (*VideoIsPlayingFunc)();
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typedef void (*VideoPauseFunc)();
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typedef void (*VideoStopFunc)();
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typedef void (*SetKeepScreenOnFunc)(bool p_enabled);
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class OS_Android : public OS_Unix {
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public:
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struct TouchPos {
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int id;
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Point2 pos;
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};
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private:
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Vector<TouchPos> touch;
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Point2 last_mouse;
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unsigned int last_id;
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GFXInitFunc gfx_init_func;
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void*gfx_init_ud;
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bool use_gl2;
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bool use_reload_hooks;
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bool use_apk_expansion;
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bool use_16bits_fbo;
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Rasterizer *rasterizer;
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VisualServer *visual_server;
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AudioServerSW *audio_server;
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SampleManagerMallocSW *sample_manager;
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SpatialSoundServerSW *spatial_sound_server;
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SpatialSound2DServerSW *spatial_sound_2d_server;
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PhysicsServer *physics_server;
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Physics2DServer *physics_2d_server;
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#if 0
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AudioDriverAndroid audio_driver_android;
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#else
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AudioDriverOpenSL audio_driver_android;
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#endif
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const char* gl_extensions;
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InputDefault *input;
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VideoMode default_videomode;
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MainLoop * main_loop;
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OpenURIFunc open_uri_func;
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GetDataDirFunc get_data_dir_func;
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GetLocaleFunc get_locale_func;
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GetModelFunc get_model_func;
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ShowVirtualKeyboardFunc show_virtual_keyboard_func;
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HideVirtualKeyboardFunc hide_virtual_keyboard_func;
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SetScreenOrientationFunc set_screen_orientation_func;
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GetUniqueIDFunc get_unique_id_func;
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GetSystemDirFunc get_system_dir_func;
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VideoPlayFunc video_play_func;
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VideoIsPlayingFunc video_is_playing_func;
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VideoPauseFunc video_pause_func;
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VideoStopFunc video_stop_func;
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SetKeepScreenOnFunc set_keep_screen_on_func;
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public:
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// functions used by main to initialize/deintialize the OS
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virtual int get_video_driver_count() const;
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virtual const char * get_video_driver_name(int p_driver) const;
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virtual VideoMode get_default_video_mode() const;
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virtual int get_audio_driver_count() const;
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virtual const char * get_audio_driver_name(int p_driver) const;
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virtual void initialize_core();
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virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
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virtual void set_main_loop( MainLoop * p_main_loop );
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virtual void delete_main_loop();
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virtual void finalize();
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typedef int64_t ProcessID;
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static OS* get_singleton();
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virtual void vprint(const char* p_format, va_list p_list, bool p_stderr=false);
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virtual void print(const char *p_format, ... );
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virtual void alert(const String& p_alert);
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virtual void set_mouse_show(bool p_show);
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virtual void set_mouse_grab(bool p_grab);
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virtual bool is_mouse_grab_enabled() const;
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virtual Point2 get_mouse_pos() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String& p_title);
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//virtual void set_clipboard(const String& p_text);
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//virtual String get_clipboard() const;
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virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
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virtual VideoMode get_video_mode(int p_screen=0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
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virtual void set_keep_screen_on(bool p_enabled);
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virtual Size2 get_window_size() const;
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virtual String get_name();
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virtual MainLoop *get_main_loop() const;
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virtual bool can_draw() const;
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virtual void set_cursor_shape(CursorShape p_shape);
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void main_loop_begin();
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bool main_loop_iterate();
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void main_loop_request_quit();
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void main_loop_end();
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void main_loop_focusout();
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void main_loop_focusin();
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virtual bool has_touchscreen_ui_hint() const;
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virtual bool has_virtual_keyboard() const;
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virtual void show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect=Rect2());
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virtual void hide_virtual_keyboard();
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void set_opengl_extensions(const char* p_gl_extensions);
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void set_display_size(Size2 p_size);
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void reload_gfx();
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void set_context_is_16_bits(bool p_is_16);
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void set_need_reload_hooks(bool p_needs_them);
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virtual void set_screen_orientation(ScreenOrientation p_orientation);
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virtual Error shell_open(String p_uri);
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virtual String get_data_dir() const;
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virtual String get_resource_dir() const;
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virtual String get_locale() const;
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virtual String get_model_name() const;
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virtual String get_unique_ID() const;
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virtual String get_system_dir(SystemDir p_dir) const;
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void process_accelerometer(const Vector3& p_accelerometer);
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void process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points);
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void process_event(InputEvent p_event);
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void init_video_mode(int p_video_width,int p_video_height);
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virtual Error native_video_play(String p_path, float p_volume);
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virtual bool native_video_is_playing();
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virtual void native_video_pause();
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virtual void native_video_stop();
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OS_Android(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func,GetLocaleFunc p_get_locale_func,GetModelFunc p_get_model_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, SetScreenOrientationFunc p_screen_orient,GetUniqueIDFunc p_get_unique_id,GetSystemDirFunc p_get_sdir_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func, SetKeepScreenOnFunc p_set_keep_screen_on_func, bool p_use_apk_expansion);
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~OS_Android();
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};
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#endif
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