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camera_attributes_storage.cpp
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
camera_attributes_storage.h
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compositor_storage.cpp
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Track compositor effects that use motion vectors so we enable required logic
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2024-06-12 12:37:18 +10:00 |
compositor_storage.h
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Track compositor effects that use motion vectors so we enable required logic
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2024-06-12 12:37:18 +10:00 |
environment_storage.cpp
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Add adjustments and color correction to Compatibility renderer
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2024-04-25 12:24:51 -07:00 |
environment_storage.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
light_storage.h
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Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
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2024-03-25 21:25:56 -04:00 |
material_storage.h
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mesh_storage.cpp
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Avoid const_cast in mesh_storage.h
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2024-08-28 14:46:03 -07:00 |
mesh_storage.h
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Avoid const_cast in mesh_storage.h
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2024-08-28 14:46:03 -07:00 |
particles_storage.h
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
render_data.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
render_data.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
render_scene_buffers.cpp
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
render_scene_buffers.h
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Expose RenderingSceneBuffers through ClassDB
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2023-07-26 23:48:30 +10:00 |
render_scene_data.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
render_scene_data.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
SCsub
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texture_storage.h
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Expose a function to create textures from a native handle in the compatibility renderer
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2024-09-19 09:05:32 -05:00 |
utilities.cpp
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utilities.h
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Add motion vector support for GPU 3D Particles.
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2023-08-28 10:56:02 -03:00 |
variant_converters.h
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Add PackedVector4Array Variant type
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2024-05-03 00:58:27 +02:00 |