601 lines
21 KiB
C++
601 lines
21 KiB
C++
/**************************************************************************/
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/* worker_thread_pool.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "worker_thread_pool.h"
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#include "core/os/os.h"
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#include "core/os/thread_safe.h"
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void WorkerThreadPool::Task::free_template_userdata() {
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ERR_FAIL_COND(!template_userdata);
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ERR_FAIL_COND(native_func_userdata == nullptr);
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BaseTemplateUserdata *btu = (BaseTemplateUserdata *)native_func_userdata;
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memdelete(btu);
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}
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WorkerThreadPool *WorkerThreadPool::singleton = nullptr;
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void WorkerThreadPool::_process_task_queue() {
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task_mutex.lock();
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Task *task = task_queue.first()->self();
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task_queue.remove(task_queue.first());
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task_mutex.unlock();
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_process_task(task);
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}
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void WorkerThreadPool::_process_task(Task *p_task) {
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bool low_priority = p_task->low_priority;
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int pool_thread_index = -1;
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Task *prev_low_prio_task = nullptr; // In case this is recursively called.
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if (!use_native_low_priority_threads) {
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pool_thread_index = thread_ids[Thread::get_caller_id()];
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ThreadData &curr_thread = threads[pool_thread_index];
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task_mutex.lock();
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p_task->pool_thread_index = pool_thread_index;
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if (low_priority) {
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low_priority_tasks_running++;
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prev_low_prio_task = curr_thread.current_low_prio_task;
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curr_thread.current_low_prio_task = p_task;
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} else {
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curr_thread.current_low_prio_task = nullptr;
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}
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task_mutex.unlock();
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}
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if (p_task->group) {
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// Handling a group
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bool do_post = false;
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Callable::CallError ce;
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Variant ret;
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Variant arg;
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Variant *argptr = &arg;
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while (true) {
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uint32_t work_index = p_task->group->index.postincrement();
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if (work_index >= p_task->group->max) {
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break;
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}
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if (p_task->native_group_func) {
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p_task->native_group_func(p_task->native_func_userdata, work_index);
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} else if (p_task->template_userdata) {
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p_task->template_userdata->callback_indexed(work_index);
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} else {
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arg = work_index;
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p_task->callable.callp((const Variant **)&argptr, 1, ret, ce);
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}
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// This is the only way to ensure posting is done when all tasks are really complete.
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uint32_t completed_amount = p_task->group->completed_index.increment();
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if (completed_amount == p_task->group->max) {
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do_post = true;
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}
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}
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if (do_post && p_task->template_userdata) {
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memdelete(p_task->template_userdata); // This is no longer needed at this point, so get rid of it.
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}
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if (low_priority && use_native_low_priority_threads) {
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p_task->completed = true;
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p_task->done_semaphore.post();
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if (do_post) {
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p_task->group->completed.set_to(true);
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}
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} else {
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if (do_post) {
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p_task->group->done_semaphore.post();
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p_task->group->completed.set_to(true);
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}
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uint32_t max_users = p_task->group->tasks_used + 1; // Add 1 because the thread waiting for it is also user. Read before to avoid another thread freeing task after increment.
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uint32_t finished_users = p_task->group->finished.increment();
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if (finished_users == max_users) {
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// Get rid of the group, because nobody else is using it.
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task_mutex.lock();
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group_allocator.free(p_task->group);
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task_mutex.unlock();
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}
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// For groups, tasks get rid of themselves.
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task_mutex.lock();
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task_allocator.free(p_task);
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task_mutex.unlock();
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}
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} else {
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if (p_task->native_func) {
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p_task->native_func(p_task->native_func_userdata);
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} else if (p_task->template_userdata) {
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p_task->template_userdata->callback();
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memdelete(p_task->template_userdata);
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} else {
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Callable::CallError ce;
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Variant ret;
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p_task->callable.callp(nullptr, 0, ret, ce);
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}
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task_mutex.lock();
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p_task->completed = true;
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for (uint8_t i = 0; i < p_task->waiting; i++) {
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p_task->done_semaphore.post();
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}
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if (!use_native_low_priority_threads) {
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p_task->pool_thread_index = -1;
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}
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task_mutex.unlock(); // Keep mutex down to here since on unlock the task may be freed.
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}
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// Task may have been freed by now (all callers notified).
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p_task = nullptr;
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if (!use_native_low_priority_threads) {
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bool post = false;
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task_mutex.lock();
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ThreadData &curr_thread = threads[pool_thread_index];
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curr_thread.current_low_prio_task = prev_low_prio_task;
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if (low_priority) {
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low_priority_threads_used--;
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low_priority_tasks_running--;
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// A low prioriry task was freed, so see if we can move a pending one to the high priority queue.
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if (_try_promote_low_priority_task()) {
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post = true;
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}
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if (low_priority_tasks_awaiting_others == low_priority_tasks_running) {
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_prevent_low_prio_saturation_deadlock();
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}
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}
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task_mutex.unlock();
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if (post) {
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task_available_semaphore.post();
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}
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// Engine/user tasks can set-and-forget, so we must be sure it's back to normal by the end of the task.
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set_current_thread_safe_for_nodes(false);
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}
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}
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void WorkerThreadPool::_thread_function(void *p_user) {
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while (true) {
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singleton->task_available_semaphore.wait();
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if (singleton->exit_threads) {
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break;
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}
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singleton->_process_task_queue();
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}
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}
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void WorkerThreadPool::_native_low_priority_thread_function(void *p_user) {
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Task *task = (Task *)p_user;
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singleton->_process_task(task);
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}
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void WorkerThreadPool::_post_task(Task *p_task, bool p_high_priority) {
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// Fall back to processing on the calling thread if there are no worker threads.
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// Separated into its own variable to make it easier to extend this logic
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// in custom builds.
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bool process_on_calling_thread = threads.size() == 0;
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if (process_on_calling_thread) {
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_process_task(p_task);
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return;
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}
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task_mutex.lock();
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p_task->low_priority = !p_high_priority;
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if (!p_high_priority && use_native_low_priority_threads) {
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p_task->low_priority_thread = native_thread_allocator.alloc();
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task_mutex.unlock();
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if (p_task->group) {
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p_task->group->low_priority_native_tasks.push_back(p_task);
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}
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p_task->low_priority_thread->start(_native_low_priority_thread_function, p_task); // Pask task directly to thread.
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} else if (p_high_priority || low_priority_threads_used < max_low_priority_threads) {
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task_queue.add_last(&p_task->task_elem);
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if (!p_high_priority) {
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low_priority_threads_used++;
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}
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task_mutex.unlock();
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task_available_semaphore.post();
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} else {
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// Too many threads using low priority, must go to queue.
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low_priority_task_queue.add_last(&p_task->task_elem);
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task_mutex.unlock();
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}
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}
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bool WorkerThreadPool::_try_promote_low_priority_task() {
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if (low_priority_task_queue.first()) {
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Task *low_prio_task = low_priority_task_queue.first()->self();
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low_priority_task_queue.remove(low_priority_task_queue.first());
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task_queue.add_last(&low_prio_task->task_elem);
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low_priority_threads_used++;
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return true;
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} else {
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return false;
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}
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}
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void WorkerThreadPool::_prevent_low_prio_saturation_deadlock() {
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if (low_priority_tasks_awaiting_others == low_priority_tasks_running) {
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#ifdef DEV_ENABLED
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print_verbose("WorkerThreadPool: Low-prio slots saturated with tasks all waiting for other low-prio tasks. Attempting to avoid deadlock by scheduling one extra task.");
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#endif
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// In order not to create dependency cycles, we can only schedule the next one.
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// We'll keep doing the same until the deadlock is broken,
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SelfList<Task> *to_promote = low_priority_task_queue.first();
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if (to_promote) {
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low_priority_task_queue.remove(to_promote);
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task_queue.add_last(to_promote);
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low_priority_threads_used++;
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task_available_semaphore.post();
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}
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}
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}
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WorkerThreadPool::TaskID WorkerThreadPool::add_native_task(void (*p_func)(void *), void *p_userdata, bool p_high_priority, const String &p_description) {
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return _add_task(Callable(), p_func, p_userdata, nullptr, p_high_priority, p_description);
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}
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WorkerThreadPool::TaskID WorkerThreadPool::_add_task(const Callable &p_callable, void (*p_func)(void *), void *p_userdata, BaseTemplateUserdata *p_template_userdata, bool p_high_priority, const String &p_description) {
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task_mutex.lock();
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// Get a free task
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Task *task = task_allocator.alloc();
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TaskID id = last_task++;
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task->callable = p_callable;
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task->native_func = p_func;
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task->native_func_userdata = p_userdata;
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task->description = p_description;
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task->template_userdata = p_template_userdata;
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tasks.insert(id, task);
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task_mutex.unlock();
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_post_task(task, p_high_priority);
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return id;
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}
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WorkerThreadPool::TaskID WorkerThreadPool::add_task(const Callable &p_action, bool p_high_priority, const String &p_description) {
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return _add_task(p_action, nullptr, nullptr, nullptr, p_high_priority, p_description);
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}
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bool WorkerThreadPool::is_task_completed(TaskID p_task_id) const {
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task_mutex.lock();
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const Task *const *taskp = tasks.getptr(p_task_id);
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if (!taskp) {
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task_mutex.unlock();
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ERR_FAIL_V_MSG(false, "Invalid Task ID"); // Invalid task
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}
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bool completed = (*taskp)->completed;
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task_mutex.unlock();
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return completed;
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}
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Error WorkerThreadPool::wait_for_task_completion(TaskID p_task_id) {
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task_mutex.lock();
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Task **taskp = tasks.getptr(p_task_id);
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if (!taskp) {
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task_mutex.unlock();
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ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Invalid Task ID"); // Invalid task
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}
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Task *task = *taskp;
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if (!task->completed) {
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if (!use_native_low_priority_threads && task->pool_thread_index != -1) { // Otherwise, it's not running yet.
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int caller_pool_th_index = thread_ids.has(Thread::get_caller_id()) ? thread_ids[Thread::get_caller_id()] : -1;
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if (caller_pool_th_index == task->pool_thread_index) {
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// Deadlock prevention.
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// Waiting for a task run on this same thread? That means the task to be awaited started waiting as well
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// and another task was run to make use of the thread in the meantime, with enough bad luck as to
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// the need to wait for the original task arose in turn.
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// In other words, the task we want to wait for is buried in the stack.
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// Let's report the caller about the issue to it handles as it sees fit.
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task_mutex.unlock();
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return ERR_BUSY;
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}
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}
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task->waiting++;
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bool is_low_prio_waiting_for_another = false;
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if (!use_native_low_priority_threads) {
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// Deadlock prevention:
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// If all low-prio tasks are waiting for other low-prio tasks and there are no more free low-prio slots,
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// we have a no progressable situation. We can apply a workaround, consisting in promoting an awaited queued
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// low-prio task to the schedule queue so it can run and break the "impasse".
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// NOTE: A similar reasoning could be made about high priority tasks, but there are usually much more
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// than low-prio. Therefore, a deadlock there would only happen when dealing with a very complex task graph
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// or when there are too few worker threads (limited platforms or exotic settings). If that turns out to be
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// an issue in the real world, a further fix can be applied against that.
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if (task->low_priority) {
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bool awaiter_is_a_low_prio_task = thread_ids.has(Thread::get_caller_id()) && threads[thread_ids[Thread::get_caller_id()]].current_low_prio_task;
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if (awaiter_is_a_low_prio_task) {
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is_low_prio_waiting_for_another = true;
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low_priority_tasks_awaiting_others++;
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if (low_priority_tasks_awaiting_others == low_priority_tasks_running) {
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_prevent_low_prio_saturation_deadlock();
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}
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}
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}
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}
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task_mutex.unlock();
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if (use_native_low_priority_threads && task->low_priority) {
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task->done_semaphore.wait();
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} else {
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bool current_is_pool_thread = thread_ids.has(Thread::get_caller_id());
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if (current_is_pool_thread) {
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// We are an actual process thread, we must not be blocked so continue processing stuff if available.
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bool must_exit = false;
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while (true) {
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if (task->done_semaphore.try_wait()) {
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// If done, exit
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break;
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}
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if (!must_exit) {
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if (task_available_semaphore.try_wait()) {
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if (exit_threads) {
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must_exit = true;
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} else {
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// Solve tasks while they are around.
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_process_task_queue();
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continue;
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}
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} else if (!use_native_low_priority_threads && task->low_priority) {
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// A low prioriry task started waiting, so see if we can move a pending one to the high priority queue.
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task_mutex.lock();
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bool post = _try_promote_low_priority_task();
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task_mutex.unlock();
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if (post) {
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task_available_semaphore.post();
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}
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}
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}
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OS::get_singleton()->delay_usec(1); // Microsleep, this could be converted to waiting for multiple objects in supported platforms for a bit more performance.
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}
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} else {
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task->done_semaphore.wait();
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}
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}
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task_mutex.lock();
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if (is_low_prio_waiting_for_another) {
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low_priority_tasks_awaiting_others--;
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}
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task->waiting--;
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}
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if (task->waiting == 0) {
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if (use_native_low_priority_threads && task->low_priority) {
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task->low_priority_thread->wait_to_finish();
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native_thread_allocator.free(task->low_priority_thread);
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}
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tasks.erase(p_task_id);
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task_allocator.free(task);
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}
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task_mutex.unlock();
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return OK;
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}
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WorkerThreadPool::GroupID WorkerThreadPool::_add_group_task(const Callable &p_callable, void (*p_func)(void *, uint32_t), void *p_userdata, BaseTemplateUserdata *p_template_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) {
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ERR_FAIL_COND_V(p_elements < 0, INVALID_TASK_ID);
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if (p_tasks < 0) {
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p_tasks = threads.size();
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}
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task_mutex.lock();
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Group *group = group_allocator.alloc();
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GroupID id = last_task++;
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group->max = p_elements;
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group->self = id;
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Task **tasks_posted = nullptr;
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if (p_elements == 0) {
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// Should really not call it with zero Elements, but at least it should work.
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group->completed.set_to(true);
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group->done_semaphore.post();
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group->tasks_used = 0;
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p_tasks = 0;
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if (p_template_userdata) {
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memdelete(p_template_userdata);
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}
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} else {
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group->tasks_used = p_tasks;
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tasks_posted = (Task **)alloca(sizeof(Task *) * p_tasks);
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for (int i = 0; i < p_tasks; i++) {
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Task *task = task_allocator.alloc();
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task->native_group_func = p_func;
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task->native_func_userdata = p_userdata;
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task->description = p_description;
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task->group = group;
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task->callable = p_callable;
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task->template_userdata = p_template_userdata;
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tasks_posted[i] = task;
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// No task ID is used.
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}
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}
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groups[id] = group;
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task_mutex.unlock();
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for (int i = 0; i < p_tasks; i++) {
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_post_task(tasks_posted[i], p_high_priority);
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}
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return id;
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}
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WorkerThreadPool::GroupID WorkerThreadPool::add_native_group_task(void (*p_func)(void *, uint32_t), void *p_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) {
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return _add_group_task(Callable(), p_func, p_userdata, nullptr, p_elements, p_tasks, p_high_priority, p_description);
|
|
}
|
|
|
|
WorkerThreadPool::GroupID WorkerThreadPool::add_group_task(const Callable &p_action, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) {
|
|
return _add_group_task(p_action, nullptr, nullptr, nullptr, p_elements, p_tasks, p_high_priority, p_description);
|
|
}
|
|
|
|
uint32_t WorkerThreadPool::get_group_processed_element_count(GroupID p_group) const {
|
|
task_mutex.lock();
|
|
const Group *const *groupp = groups.getptr(p_group);
|
|
if (!groupp) {
|
|
task_mutex.unlock();
|
|
ERR_FAIL_V_MSG(0, "Invalid Group ID");
|
|
}
|
|
uint32_t elements = (*groupp)->completed_index.get();
|
|
task_mutex.unlock();
|
|
return elements;
|
|
}
|
|
bool WorkerThreadPool::is_group_task_completed(GroupID p_group) const {
|
|
task_mutex.lock();
|
|
const Group *const *groupp = groups.getptr(p_group);
|
|
if (!groupp) {
|
|
task_mutex.unlock();
|
|
ERR_FAIL_V_MSG(false, "Invalid Group ID");
|
|
}
|
|
bool completed = (*groupp)->completed.is_set();
|
|
task_mutex.unlock();
|
|
return completed;
|
|
}
|
|
|
|
void WorkerThreadPool::wait_for_group_task_completion(GroupID p_group) {
|
|
task_mutex.lock();
|
|
Group **groupp = groups.getptr(p_group);
|
|
task_mutex.unlock();
|
|
if (!groupp) {
|
|
ERR_FAIL_MSG("Invalid Group ID");
|
|
}
|
|
Group *group = *groupp;
|
|
|
|
if (group->low_priority_native_tasks.size() > 0) {
|
|
for (Task *task : group->low_priority_native_tasks) {
|
|
task->low_priority_thread->wait_to_finish();
|
|
task_mutex.lock();
|
|
native_thread_allocator.free(task->low_priority_thread);
|
|
task_allocator.free(task);
|
|
task_mutex.unlock();
|
|
}
|
|
|
|
task_mutex.lock();
|
|
group_allocator.free(group);
|
|
task_mutex.unlock();
|
|
} else {
|
|
group->done_semaphore.wait();
|
|
|
|
uint32_t max_users = group->tasks_used + 1; // Add 1 because the thread waiting for it is also user. Read before to avoid another thread freeing task after increment.
|
|
uint32_t finished_users = group->finished.increment(); // fetch happens before inc, so increment later.
|
|
|
|
if (finished_users == max_users) {
|
|
// All tasks using this group are gone (finished before the group), so clear the group too.
|
|
task_mutex.lock();
|
|
group_allocator.free(group);
|
|
task_mutex.unlock();
|
|
}
|
|
}
|
|
|
|
task_mutex.lock(); // This mutex is needed when Physics 2D and/or 3D is selected to run on a separate thread.
|
|
groups.erase(p_group);
|
|
task_mutex.unlock();
|
|
}
|
|
|
|
void WorkerThreadPool::init(int p_thread_count, bool p_use_native_threads_low_priority, float p_low_priority_task_ratio) {
|
|
ERR_FAIL_COND(threads.size() > 0);
|
|
if (p_thread_count < 0) {
|
|
p_thread_count = OS::get_singleton()->get_default_thread_pool_size();
|
|
}
|
|
|
|
if (p_use_native_threads_low_priority) {
|
|
max_low_priority_threads = 0;
|
|
} else {
|
|
max_low_priority_threads = CLAMP(p_thread_count * p_low_priority_task_ratio, 1, p_thread_count - 1);
|
|
}
|
|
|
|
use_native_low_priority_threads = p_use_native_threads_low_priority;
|
|
|
|
threads.resize(p_thread_count);
|
|
|
|
for (uint32_t i = 0; i < threads.size(); i++) {
|
|
threads[i].index = i;
|
|
threads[i].thread.start(&WorkerThreadPool::_thread_function, &threads[i]);
|
|
thread_ids.insert(threads[i].thread.get_id(), i);
|
|
}
|
|
}
|
|
|
|
void WorkerThreadPool::finish() {
|
|
if (threads.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
task_mutex.lock();
|
|
SelfList<Task> *E = low_priority_task_queue.first();
|
|
while (E) {
|
|
print_error("Task waiting was never re-claimed: " + E->self()->description);
|
|
E = E->next();
|
|
}
|
|
task_mutex.unlock();
|
|
|
|
exit_threads = true;
|
|
|
|
for (uint32_t i = 0; i < threads.size(); i++) {
|
|
task_available_semaphore.post();
|
|
}
|
|
|
|
for (ThreadData &data : threads) {
|
|
data.thread.wait_to_finish();
|
|
}
|
|
|
|
threads.clear();
|
|
}
|
|
|
|
void WorkerThreadPool::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("add_task", "action", "high_priority", "description"), &WorkerThreadPool::add_task, DEFVAL(false), DEFVAL(String()));
|
|
ClassDB::bind_method(D_METHOD("is_task_completed", "task_id"), &WorkerThreadPool::is_task_completed);
|
|
ClassDB::bind_method(D_METHOD("wait_for_task_completion", "task_id"), &WorkerThreadPool::wait_for_task_completion);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_group_task", "action", "elements", "tasks_needed", "high_priority", "description"), &WorkerThreadPool::add_group_task, DEFVAL(-1), DEFVAL(false), DEFVAL(String()));
|
|
ClassDB::bind_method(D_METHOD("is_group_task_completed", "group_id"), &WorkerThreadPool::is_group_task_completed);
|
|
ClassDB::bind_method(D_METHOD("get_group_processed_element_count", "group_id"), &WorkerThreadPool::get_group_processed_element_count);
|
|
ClassDB::bind_method(D_METHOD("wait_for_group_task_completion", "group_id"), &WorkerThreadPool::wait_for_group_task_completion);
|
|
}
|
|
|
|
WorkerThreadPool::WorkerThreadPool() {
|
|
singleton = this;
|
|
}
|
|
|
|
WorkerThreadPool::~WorkerThreadPool() {
|
|
finish();
|
|
}
|