virtualx-engine/editor/plugins/line_2d_editor_plugin.h
2017-08-27 14:16:55 +02:00

115 lines
4 KiB
C++

/*************************************************************************/
/* line_2d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LINE_2D_EDITOR_PLUGIN_H
#define LINE_2D_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/line_2d.h"
#include "scene/2d/path_2d.h"
#include "scene/gui/button_group.h"
#include "scene/gui/tool_button.h"
class CanvasItemEditor;
class Line2DEditor : public HBoxContainer {
GDCLASS(Line2DEditor, HBoxContainer)
public:
bool forward_gui_input(const Ref<InputEvent> &p_event);
void edit(Node *p_line2d);
Line2DEditor(EditorNode *p_editor);
protected:
void _node_removed(Node *p_node);
void _notification(int p_what);
Vector2 mouse_to_local_pos(Vector2 mpos);
static void _bind_methods();
private:
void _mode_selected(int p_mode);
void _canvas_draw();
void _node_visibility_changed();
int get_point_index_at(Vector2 gpos);
Vector2 mouse_to_local_pos(Vector2 gpos, bool alt);
UndoRedo *undo_redo;
CanvasItemEditor *canvas_item_editor;
EditorNode *editor;
Panel *panel;
Line2D *node;
HBoxContainer *base_hb;
Separator *sep;
enum Mode {
MODE_CREATE = 0,
MODE_EDIT,
MODE_DELETE,
_MODE_COUNT
};
Mode mode;
ToolButton *toolbar_buttons[_MODE_COUNT];
bool _dragging;
int action_point;
Point2 moving_from;
Point2 moving_screen_from;
};
class Line2DEditorPlugin : public EditorPlugin {
GDCLASS(Line2DEditorPlugin, EditorPlugin)
public:
virtual bool forward_canvas_gui_input(
const Transform2D &p_canvas_xform,
const Ref<InputEvent> &p_event) {
return line2d_editor->forward_gui_input(p_event);
}
virtual String get_name() const { return "Line2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
Line2DEditorPlugin(EditorNode *p_node);
private:
Line2DEditor *line2d_editor;
EditorNode *editor;
};
#endif // LINE_2D_EDITOR_PLUGIN_H