76 lines
3 KiB
C++
76 lines
3 KiB
C++
/*************************************************************************/
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/* check_button.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "check_box.h"
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#include "servers/visual_server.h"
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#include "button_group.h"
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void CheckBox::_bind_methods()
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{
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ObjectTypeDB::bind_method(_MD("set_pressed","pressed"),&CheckBox::toggled);
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}
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bool CheckBox::is_radio()
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{
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Node* parent = this;
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do {
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parent = parent->get_parent();
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if (dynamic_cast< ButtonGroup* >( parent))
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break;
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} while (parent != nullptr);
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return (parent != nullptr);
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}
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void CheckBox::update_icon(bool p_pressed)
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{
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if (is_radio())
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set_icon(Control::get_icon(p_pressed ? "radio_checked" : "radio_unchecked"));
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else
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set_icon(Control::get_icon(p_pressed ? "checked" : "unchecked"));
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}
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void CheckBox::toggled(bool p_pressed)
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{
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update_icon();
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BaseButton::toggled(p_pressed);
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}
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CheckBox::CheckBox()
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{
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set_toggle_mode(true);
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set_text_align(ALIGN_LEFT);
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update_icon(is_pressed());
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}
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CheckBox::~CheckBox()
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{
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}
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