0ba6048ad3
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
155 lines
8.5 KiB
C++
155 lines
8.5 KiB
C++
/**************************************************************************/
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/* gdscript_warning.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDSCRIPT_WARNING_H
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#define GDSCRIPT_WARNING_H
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#ifdef DEBUG_ENABLED
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#include "core/object/object.h"
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#include "core/string/ustring.h"
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#include "core/templates/vector.h"
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class GDScriptWarning {
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public:
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enum WarnLevel {
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IGNORE,
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WARN,
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ERROR
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};
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enum Code {
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UNASSIGNED_VARIABLE, // Variable used but never assigned.
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UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc).
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UNUSED_VARIABLE, // Local variable is declared but never used.
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UNUSED_LOCAL_CONSTANT, // Local constant is declared but never used.
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SHADOWED_VARIABLE, // Variable name shadowed by other variable in same class.
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SHADOWED_VARIABLE_BASE_CLASS, // Variable name shadowed by other variable in some base class.
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UNUSED_PRIVATE_CLASS_VARIABLE, // Class variable is declared private ("_" prefix) but never used in the file.
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UNUSED_PARAMETER, // Function parameter is never used.
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UNREACHABLE_CODE, // Code after a return statement.
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UNREACHABLE_PATTERN, // Pattern in a match statement after a catch all pattern (wildcard or bind).
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STANDALONE_EXPRESSION, // Expression not assigned to a variable.
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NARROWING_CONVERSION, // Float value into an integer slot, precision is lost.
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INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible.
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UNUSED_SIGNAL, // Signal is defined but never emitted.
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RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used.
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PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name.
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CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name.
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FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name.
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INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded.
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UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes).
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UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes).
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UNSAFE_CAST, // Cast used in an unknown type.
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UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument.
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UNSAFE_VOID_RETURN, // Function returns void but returned a call to a function that can't be type checked.
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DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced.
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STANDALONE_TERNARY, // Return value of ternary expression is discarded.
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ASSERT_ALWAYS_TRUE, // Expression for assert argument is always true.
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ASSERT_ALWAYS_FALSE, // Expression for assert argument is always false.
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REDUNDANT_AWAIT, // await is used but expression is synchronous (not a signal nor a coroutine).
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EMPTY_FILE, // A script file is empty.
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SHADOWED_GLOBAL_IDENTIFIER, // A global class or function has the same name as variable.
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INT_AS_ENUM_WITHOUT_CAST, // An integer value was used as an enum value without casting.
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INT_AS_ENUM_WITHOUT_MATCH, // An integer value was used as an enum value without matching enum member.
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STATIC_CALLED_ON_INSTANCE, // A static method was called on an instance of a class instead of on the class itself.
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CONFUSABLE_IDENTIFIER, // The identifier contains misleading characters that can be confused. E.g. "usеr" (has Cyrillic "е" instead of Latin "e").
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RENAMED_IN_GD4_HINT, // A variable or function that could not be found has been renamed in Godot 4
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INFERENCE_ON_VARIANT, // The declaration uses type inference but the value is typed as Variant.
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NATIVE_METHOD_OVERRIDE, // The script method overrides a native one, this may not work as intended.
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GET_NODE_DEFAULT_WITHOUT_ONREADY, // A class variable uses `get_node()` (or the `$` notation) as its default value, but does not use the @onready annotation.
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ONREADY_WITH_EXPORT, // The `@onready` annotation will set the value after `@export` which is likely not intended.
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REDUNDANT_STATIC_UNLOAD, // The `@static_unload` annotation is used but the class does not have static data.
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WARNING_MAX,
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};
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constexpr static WarnLevel default_warning_levels[] = {
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WARN, // UNASSIGNED_VARIABLE
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WARN, // UNASSIGNED_VARIABLE_OP_ASSIGN
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WARN, // UNUSED_VARIABLE
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WARN, // UNUSED_LOCAL_CONSTANT
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WARN, // SHADOWED_VARIABLE
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WARN, // SHADOWED_VARIABLE_BASE_CLASS
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WARN, // UNUSED_PRIVATE_CLASS_VARIABLE
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WARN, // UNUSED_PARAMETER
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WARN, // UNREACHABLE_CODE
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WARN, // UNREACHABLE_PATTERN
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WARN, // STANDALONE_EXPRESSION
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WARN, // NARROWING_CONVERSION
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WARN, // INCOMPATIBLE_TERNARY
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WARN, // UNUSED_SIGNAL
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IGNORE, // RETURN_VALUE_DISCARDED // Too spammy by default on common cases (connect, Tween, etc.).
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WARN, // PROPERTY_USED_AS_FUNCTION
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WARN, // CONSTANT_USED_AS_FUNCTION
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WARN, // FUNCTION_USED_AS_PROPERTY
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WARN, // INTEGER_DIVISION
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IGNORE, // UNSAFE_PROPERTY_ACCESS // Too common in untyped scenarios.
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IGNORE, // UNSAFE_METHOD_ACCESS // Too common in untyped scenarios.
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IGNORE, // UNSAFE_CAST // Too common in untyped scenarios.
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IGNORE, // UNSAFE_CALL_ARGUMENT // Too common in untyped scenarios.
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WARN, // UNSAFE_VOID_RETURN
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WARN, // DEPRECATED_KEYWORD
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WARN, // STANDALONE_TERNARY
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WARN, // ASSERT_ALWAYS_TRUE
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WARN, // ASSERT_ALWAYS_FALSE
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WARN, // REDUNDANT_AWAIT
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WARN, // EMPTY_FILE
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WARN, // SHADOWED_GLOBAL_IDENTIFIER
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WARN, // INT_AS_ENUM_WITHOUT_CAST
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WARN, // INT_AS_ENUM_WITHOUT_MATCH
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WARN, // STATIC_CALLED_ON_INSTANCE
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WARN, // CONFUSABLE_IDENTIFIER
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WARN, // RENAMED_IN_GD4_HINT
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ERROR, // INFERENCE_ON_VARIANT // Most likely done by accident, usually inference is trying for a particular type.
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ERROR, // NATIVE_METHOD_OVERRIDE // May not work as expected.
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ERROR, // GET_NODE_DEFAULT_WITHOUT_ONREADY // May not work as expected.
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ERROR, // ONREADY_WITH_EXPORT // May not work as expected.
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WARN, // REDUNDANT_STATIC_UNLOAD
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};
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static_assert((sizeof(default_warning_levels) / sizeof(default_warning_levels[0])) == WARNING_MAX, "Amount of default levels does not match the amount of warnings.");
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Code code = WARNING_MAX;
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int start_line = -1, end_line = -1;
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int leftmost_column = -1, rightmost_column = -1;
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Vector<String> symbols;
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String get_name() const;
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String get_message() const;
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static int get_default_value(Code p_code);
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static PropertyInfo get_property_info(Code p_code);
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static String get_name_from_code(Code p_code);
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static String get_settings_path_from_code(Code p_code);
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static Code get_code_from_name(const String &p_name);
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};
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#endif // DEBUG_ENABLED
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#endif // GDSCRIPT_WARNING_H
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