virtualx-engine/doc/classes/VisualShaderNodeOutput.xml
Rémi Verschelde c8859f0463
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00

15 lines
472 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeOutput" inherits="VisualShaderNode" version="3.2">
<brief_description>
Represents the output shader parameters within the visual shader graph.
</brief_description>
<description>
This visual shader node is present in all shader graphs in form of "Output" block with multiple output value ports.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>