virtualx-engine/servers/rendering/rasterizer_rd
reduz e93b2242c2 Reorganize rendering server.
-Made RenderingServerScene abstract, allowing reimplementation
-RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
2020-12-03 19:01:01 -03:00
..
shaders Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
light_cluster_builder.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
light_cluster_builder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.cpp Reorganize rendering server. 2020-12-03 19:01:01 -03:00
rasterizer_canvas_rd.h Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
rasterizer_effects_rd.cpp Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
rasterizer_effects_rd.h Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
rasterizer_rd.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer_scene_high_end_rd.cpp Reorganize rendering server. 2020-12-03 19:01:01 -03:00
rasterizer_scene_high_end_rd.h Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
rasterizer_scene_rd.cpp Reorganize rendering server. 2020-12-03 19:01:01 -03:00
rasterizer_scene_rd.h Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
rasterizer_storage_rd.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
rasterizer_storage_rd.h Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
render_pipeline_vertex_format_cache_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
render_pipeline_vertex_format_cache_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_compiler_rd.cpp Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
shader_compiler_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shader_rd.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shader_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00