9cd30208d6
- Mark contextually relevant node - Remember/Clear selection as appropriate - Scroll to marked/selected node
219 lines
8 KiB
C++
219 lines
8 KiB
C++
/**************************************************************************/
|
|
/* cpu_particles_3d_editor_plugin.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "cpu_particles_3d_editor_plugin.h"
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_undo_redo_manager.h"
|
|
#include "editor/gui/scene_tree_editor.h"
|
|
#include "editor/plugins/node_3d_editor_plugin.h"
|
|
#include "editor/scene_tree_dock.h"
|
|
#include "scene/gui/menu_button.h"
|
|
|
|
void CPUParticles3DEditor::_node_removed(Node *p_node) {
|
|
if (p_node == node) {
|
|
node = nullptr;
|
|
hide();
|
|
}
|
|
}
|
|
|
|
void CPUParticles3DEditor::_notification(int p_notification) {
|
|
switch (p_notification) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
options->set_icon(get_editor_theme_icon(SNAME("CPUParticles3D")));
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void CPUParticles3DEditor::_menu_option(int p_option) {
|
|
switch (p_option) {
|
|
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
|
|
emission_tree_dialog->popup_scenetree_dialog();
|
|
} break;
|
|
|
|
case MENU_OPTION_RESTART: {
|
|
node->restart();
|
|
} break;
|
|
|
|
case MENU_OPTION_CONVERT_TO_GPU_PARTICLES: {
|
|
GPUParticles3D *gpu_particles = memnew(GPUParticles3D);
|
|
gpu_particles->convert_from_particles(node);
|
|
gpu_particles->set_name(node->get_name());
|
|
gpu_particles->set_transform(node->get_transform());
|
|
gpu_particles->set_visible(node->is_visible());
|
|
gpu_particles->set_process_mode(node->get_process_mode());
|
|
|
|
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
|
ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
|
|
SceneTreeDock::get_singleton()->replace_node(node, gpu_particles);
|
|
ur->commit_action(false);
|
|
|
|
} break;
|
|
case MENU_OPTION_GENERATE_AABB: {
|
|
// Add one second to the default generation lifetime, since the progress is updated every second.
|
|
generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
|
|
|
|
if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
|
|
// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
|
|
generate_aabb->popup_centered();
|
|
} else {
|
|
// Generate the visibility AABB immediately.
|
|
_generate_aabb();
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void CPUParticles3DEditor::_generate_aabb() {
|
|
double time = generate_seconds->get_value();
|
|
|
|
double running = 0.0;
|
|
|
|
EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
|
|
|
|
bool was_emitting = node->is_emitting();
|
|
if (!was_emitting) {
|
|
node->set_emitting(true);
|
|
OS::get_singleton()->delay_usec(1000);
|
|
}
|
|
|
|
AABB rect;
|
|
|
|
while (running < time) {
|
|
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
|
|
ep.step("Generating...", int(running), true);
|
|
OS::get_singleton()->delay_usec(1000);
|
|
|
|
AABB capture = node->capture_aabb();
|
|
if (rect == AABB()) {
|
|
rect = capture;
|
|
} else {
|
|
rect.merge_with(capture);
|
|
}
|
|
|
|
running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
|
|
}
|
|
|
|
if (!was_emitting) {
|
|
node->set_emitting(false);
|
|
}
|
|
|
|
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
|
ur->create_action(TTR("Generate Visibility AABB"));
|
|
ur->add_do_method(node, "set_visibility_aabb", rect);
|
|
ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
|
|
ur->commit_action();
|
|
}
|
|
|
|
void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
|
|
base_node = p_particles;
|
|
node = p_particles;
|
|
}
|
|
|
|
void CPUParticles3DEditor::_generate_emission_points() {
|
|
/// hacer codigo aca
|
|
Vector<Vector3> points;
|
|
Vector<Vector3> normals;
|
|
|
|
if (!_generate(points, normals)) {
|
|
return;
|
|
}
|
|
|
|
if (normals.size() == 0) {
|
|
node->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_POINTS);
|
|
node->set_emission_points(points);
|
|
} else {
|
|
node->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_DIRECTED_POINTS);
|
|
node->set_emission_points(points);
|
|
node->set_emission_normals(normals);
|
|
}
|
|
}
|
|
|
|
void CPUParticles3DEditor::_bind_methods() {
|
|
}
|
|
|
|
CPUParticles3DEditor::CPUParticles3DEditor() {
|
|
particles_editor_hb = memnew(HBoxContainer);
|
|
Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
|
|
options = memnew(MenuButton);
|
|
options->set_switch_on_hover(true);
|
|
particles_editor_hb->add_child(options);
|
|
particles_editor_hb->hide();
|
|
|
|
options->set_text(TTR("CPUParticles3D"));
|
|
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
|
|
options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
|
|
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
|
|
options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
|
|
options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option));
|
|
|
|
generate_aabb = memnew(ConfirmationDialog);
|
|
generate_aabb->set_title(TTR("Generate Visibility AABB"));
|
|
VBoxContainer *genvb = memnew(VBoxContainer);
|
|
generate_aabb->add_child(genvb);
|
|
generate_seconds = memnew(SpinBox);
|
|
genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
|
|
generate_seconds->set_min(0.1);
|
|
generate_seconds->set_max(25);
|
|
generate_seconds->set_value(2);
|
|
|
|
add_child(generate_aabb);
|
|
|
|
generate_aabb->connect("confirmed", callable_mp(this, &CPUParticles3DEditor::_generate_aabb));
|
|
}
|
|
|
|
void CPUParticles3DEditorPlugin::edit(Object *p_object) {
|
|
particles_editor->edit(Object::cast_to<CPUParticles3D>(p_object));
|
|
}
|
|
|
|
bool CPUParticles3DEditorPlugin::handles(Object *p_object) const {
|
|
return p_object->is_class("CPUParticles3D");
|
|
}
|
|
|
|
void CPUParticles3DEditorPlugin::make_visible(bool p_visible) {
|
|
if (p_visible) {
|
|
particles_editor->show();
|
|
particles_editor->particles_editor_hb->show();
|
|
} else {
|
|
particles_editor->particles_editor_hb->hide();
|
|
particles_editor->hide();
|
|
particles_editor->edit(nullptr);
|
|
}
|
|
}
|
|
|
|
CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin() {
|
|
particles_editor = memnew(CPUParticles3DEditor);
|
|
EditorNode::get_singleton()->get_main_screen_control()->add_child(particles_editor);
|
|
|
|
particles_editor->hide();
|
|
}
|
|
|
|
CPUParticles3DEditorPlugin::~CPUParticles3DEditorPlugin() {
|
|
}
|