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forward_clustered
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
forward_mobile
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Fix Depth-Prepass transparency mode
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2021-11-18 12:49:46 +01:00 |
shaders
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Rename and reorder bake mode properties for consistency
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2021-12-14 12:01:12 +01:00 |
cluster_builder_rd.cpp
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Remove disabled debug code in ClusterBuilderRD
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2021-11-25 20:28:50 +01:00 |
cluster_builder_rd.h
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Swap args of Plane(point, normal) constructor
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2021-10-15 20:49:42 -05:00 |
effects_rd.cpp
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
effects_rd.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
pipeline_cache_rd.cpp
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Fix wireframe render mode
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2021-10-15 06:53:52 +03:00 |
pipeline_cache_rd.h
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Implement more rendering options as specialization constants
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2021-07-19 21:51:29 -03:00 |
renderer_canvas_render_rd.cpp
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Fix multimesh still drawing when visible instances is zero
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2021-11-12 21:51:14 -05:00 |
renderer_canvas_render_rd.h
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
renderer_compositor_rd.cpp
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_compositor_rd.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_environment_rd.cpp
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
renderer_scene_environment_rd.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
renderer_scene_gi_rd.cpp
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_gi_rd.h
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Remove unimplemented Environment.ambient_light_occlusion_color property
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2021-10-07 17:47:52 +02:00 |
renderer_scene_render_rd.cpp
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Merge pull request #51679 from Je06jm/fsr
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2021-11-24 22:34:48 +01:00 |
renderer_scene_render_rd.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_sky_rd.cpp
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
renderer_scene_sky_rd.h
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
renderer_storage_rd.cpp
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Fix uniform array alignment to fix a bug
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2021-11-25 23:38:08 +03:00 |
renderer_storage_rd.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
SCsub
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
shader_compiler_rd.cpp
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Fix uniform array alignment to fix a bug
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2021-11-25 23:38:08 +03:00 |
shader_compiler_rd.h
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Added support for uniform arrays in shaders
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2021-10-04 13:57:44 +03:00 |
shader_rd.cpp
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[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
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2021-11-24 09:16:16 +02:00 |
shader_rd.h
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Rename RID's getornull() to get_or_null()
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2021-09-29 23:58:02 +02:00 |