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config.cpp
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Fix macOS and iOS defines in the rendering code.
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2022-08-08 17:51:31 +03:00 |
config.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
light_storage.cpp
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Add a shadow opacity property to Light3D
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2022-08-07 11:06:32 +02:00 |
light_storage.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
material_storage.cpp
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
material_storage.h
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
mesh_storage.cpp
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Fix various bugs in GLES3 renderer that stopped it from running on web
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2022-08-01 16:45:32 -04:00 |
mesh_storage.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
particles_storage.cpp
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
particles_storage.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
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Implement MSAA for 2D [Vulkan only]
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2022-08-13 01:09:48 +02:00 |
texture_storage.h
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Implement MSAA for 2D [Vulkan only]
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2022-08-13 01:09:48 +02:00 |
utilities.cpp
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Rename RenderingServer global shader uniform methods to be more explicit
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2022-07-28 18:46:59 +02:00 |
utilities.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |