e9bbb97acc
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
185 lines
5.2 KiB
C++
185 lines
5.2 KiB
C++
/*************************************************************************/
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/* resource_format_binary.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RESOURCE_FORMAT_BINARY_H
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#define RESOURCE_FORMAT_BINARY_H
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/file_access.h"
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class ResourceInteractiveLoaderBinary : public ResourceInteractiveLoader {
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String local_path;
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String res_path;
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String type;
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Ref<Resource> resource;
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FileAccess *f;
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bool endian_swap;
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bool use_real64;
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uint64_t importmd_ofs;
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Vector<char> str_buf;
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List<RES> resource_cache;
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//Map<int,StringName> string_map;
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Vector<StringName> string_map;
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struct ExtResoucre {
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String path;
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String type;
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};
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Vector<ExtResoucre> external_resources;
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struct IntResoucre {
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String path;
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uint64_t offset;
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};
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Vector<IntResoucre> internal_resources;
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String get_unicode_string();
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void _advance_padding(uint32_t p_len);
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Error error;
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int stage;
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friend class ResourceFormatLoaderBinary;
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Error parse_variant(Variant& r_v);
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public:
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virtual void set_local_path(const String& p_local_path);
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virtual Ref<Resource> get_resource();
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virtual Error poll();
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virtual int get_stage() const;
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virtual int get_stage_count() const;
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void open(FileAccess *p_f);
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String recognize(FileAccess *p_f);
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void get_dependencies(FileAccess *p_f,List<String> *p_dependencies);
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ResourceInteractiveLoaderBinary();
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~ResourceInteractiveLoaderBinary();
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};
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class ResourceFormatLoaderBinary : public ResourceFormatLoader {
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public:
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virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path);
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virtual void get_recognized_extensions_for_type(const String& p_type,List<String> *p_extensions) const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String& p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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virtual void get_dependencies(const String& p_path,List<String> *p_dependencies);
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virtual Error load_import_metadata(const String &p_path, Ref<ResourceImportMetadata>& r_var) const;
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};
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class ResourceFormatSaverBinaryInstance {
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String local_path;
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bool relative_paths;
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bool bundle_resources;
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bool skip_editor;
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bool big_endian;
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bool takeover_paths;
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int bin_meta_idx;
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FileAccess *f;
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String magic;
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Set<RES> resource_set;
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Map<StringName,int> string_map;
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Vector<StringName> strings;
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Set<RES> external_resources;
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List<RES> saved_resources;
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struct Property {
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int name_idx;
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Variant value;
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PropertyInfo pi;
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};
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struct ResourceData {
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String type;
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List<Property> properties;
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};
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void _pad_buffer(int p_bytes);
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void write_variant(const Variant& p_property,const PropertyInfo& p_hint=PropertyInfo());
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void _find_resources(const Variant& p_variant,bool p_main=false);
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void save_unicode_string(const String& p_string);
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int get_string_index(const String& p_string);
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public:
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Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
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};
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class ResourceFormatSaverBinary : public ResourceFormatSaver {
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public:
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virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
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virtual bool recognize(const RES& p_resource) const;
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virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
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};
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#endif // RESOURCE_FORMAT_BINARY_H
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