virtualx-engine/demos/2d
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
..
area_input fixes/cleans up 2015-03-22 09:40:26 -03:00
fog_of_war added preview picture 2015-02-02 23:29:19 +01:00
hdr New option to send canvas to render buffer 2015-03-16 01:14:59 -03:00
hexamap ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
isometric -Updated isometric 2d demo to work using the new isometric support, fixes #1849 2015-05-11 00:40:23 -03:00
isometric_light -fixed some glitches in isometric light demo, closes #1858 2015-05-10 18:14:38 -03:00
kinematic_char more fixes 2015-05-19 21:36:35 -03:00
kinematic_col -added kinematic body 2014-02-22 20:28:19 -03:00
light_mask fix shadow issue with lights in mix mode, i think fixes #1611 2015-04-03 14:36:10 -03:00
lights_shadows more fixes 2015-05-19 21:36:35 -03:00
lookat -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 2015-05-12 08:17:09 -03:00
motion Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-06 11:09:00 -03:00
navpoly more fixes 2015-05-19 21:36:35 -03:00
normalmaps more fixes 2015-05-19 21:36:35 -03:00
particles Fixing Issues... 2014-09-19 18:39:50 -03:00
platformer oops, previous commit was not working 2015-05-26 01:30:36 -03:00
polygon_path_finder_demo ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
pong Fixed typo and standardised spacing 2014-09-05 19:45:26 +09:30
rubegoldberg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
screen_space_shaders more fixes 2015-05-19 21:36:35 -03:00
sdf_font signed distance field fonts demo 2015-03-21 10:15:30 -03:00
shower_of_bullets 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
space_shooter Multiple scene editing *POTENTIALLY UNSTABLE* 2015-06-22 00:04:15 -03:00
splash GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite_shaders back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
tetris Remove focus from restart button, fixes #1850 2015-05-10 00:46:16 -03:00
texscreen more fixes 2015-05-19 21:36:35 -03:00