5eed870a6a
This hugely reduces the number of exports, making it acceptable for browsers. Note that dlink + threads is still not working due to upstream issues with the pthread emulation library. Should hopefully be solved once emscripten move to native WASM threads.
111 lines
3.8 KiB
Python
111 lines
3.8 KiB
Python
#!/usr/bin/env python
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Import("env")
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# The HTTP server "targets". Run with "scons p=web serve", or "scons p=web run"
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if "serve" in COMMAND_LINE_TARGETS or "run" in COMMAND_LINE_TARGETS:
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from serve import serve
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import os
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port = os.environ.get("GODOT_WEB_TEST_PORT", 8060)
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try:
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port = int(port)
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except Exception:
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print("GODOT_WEB_TEST_PORT must be a valid integer")
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sys.exit(255)
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serve(env.Dir("#bin/.web_zip").abspath, port, "run" in COMMAND_LINE_TARGETS)
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sys.exit(0)
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web_files = [
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"audio_driver_web.cpp",
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"display_server_web.cpp",
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"http_client_web.cpp",
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"javascript_bridge_singleton.cpp",
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"web_main.cpp",
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"os_web.cpp",
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"api/web_tools_editor_plugin.cpp",
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]
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sys_env = env.Clone()
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sys_env.AddJSLibraries(
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[
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"js/libs/library_godot_audio.js",
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"js/libs/library_godot_display.js",
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"js/libs/library_godot_fetch.js",
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"js/libs/library_godot_os.js",
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"js/libs/library_godot_runtime.js",
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"js/libs/library_godot_input.js",
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"js/libs/library_godot_webgl2.js",
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]
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)
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sys_env.AddJSExterns(
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[
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"js/libs/library_godot_webgl2.externs.js",
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]
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)
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if env["javascript_eval"]:
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sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
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for lib in sys_env["JS_LIBS"]:
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sys_env.Append(LINKFLAGS=["--js-library", lib.abspath])
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for js in sys_env["JS_PRE"]:
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sys_env.Append(LINKFLAGS=["--pre-js", js.abspath])
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for ext in sys_env["JS_EXTERNS"]:
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sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath
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build = []
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build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm", "#bin/godot${PROGSUFFIX}.worker.js"]
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if env["dlink_enabled"]:
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# Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
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sys_env["LIBS"] = []
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# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
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sys_env.Append(LIBS=["idbfs.js"])
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# Configure it as a main module (dynamic linking support).
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sys_env["CCFLAGS"].remove("SIDE_MODULE=2")
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sys_env["LINKFLAGS"].remove("SIDE_MODULE=2")
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sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
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sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
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sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
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sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"])
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# Force exporting the standard library (printf, malloc, etc.)
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sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
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sys_env["CCFLAGS"].remove("-fvisibility=hidden")
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sys_env["LINKFLAGS"].remove("-fvisibility=hidden")
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# The main emscripten runtime, with exported standard libraries.
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sys = sys_env.Program(build_targets, ["web_runtime.cpp"])
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# The side library, containing all Godot code.
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wasm = env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", web_files)
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build = sys + [wasm[0]]
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else:
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# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
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sys_env.Append(LIBS=["idbfs.js"])
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build = sys_env.Program(build_targets, web_files + ["web_runtime.cpp"])
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sys_env.Depends(build[0], sys_env["JS_LIBS"])
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sys_env.Depends(build[0], sys_env["JS_PRE"])
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sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
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engine = [
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"js/engine/features.js",
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"js/engine/preloader.js",
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"js/engine/config.js",
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"js/engine/engine.js",
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]
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externs = [env.File("#platform/web/js/engine/engine.externs.js")]
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js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
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env.Depends(js_engine, externs)
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wrap_list = [
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build[0],
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js_engine,
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]
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js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
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# 0 - unwrapped js file (use wrapped one instead)
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# 1 - wasm file
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# 2 - worker file
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# 3 - wasm side (when dlink is enabled).
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env.CreateTemplateZip(js_wrapped, build[1], build[2], build[3] if len(build) > 3 else None)
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