virtualx-engine/editor/gui
Hugo Locurcio e9f723006a
Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
..
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_file_dialog.cpp Reverse condition for skipping directories 2023-07-28 16:07:18 +02:00
editor_file_dialog.h
editor_object_selector.cpp Remove unused variable PopupMenu::parent_rect 2023-06-15 12:08:47 +02:00
editor_object_selector.h
editor_run_bar.cpp C#: Move build button to EditorRunBar 2023-08-03 17:55:52 +02:00
editor_run_bar.h C#: Move build button to EditorRunBar 2023-08-03 17:55:52 +02:00
editor_spin_slider.cpp Fix the distance for grabbing a EditorSpinSlider 2023-06-16 09:39:49 +02:00
editor_spin_slider.h Add editor setting for spin slider sensibility 2023-04-27 13:45:24 +02:00
editor_title_bar.cpp
editor_title_bar.h
editor_toaster.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
editor_toaster.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
editor_zoom_widget.cpp
editor_zoom_widget.h
scene_tree_editor.cpp Use compile-time Unicode string conversion 2023-08-07 10:38:16 +02:00
scene_tree_editor.h Show valid types in SceneTreeDialog 2023-08-04 13:50:27 +02:00
SCsub