808af8e837
Splits Node3DGizmos into dedicated files.
148 lines
5.6 KiB
C++
148 lines
5.6 KiB
C++
/**************************************************************************/
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/* fog_volume_gizmo_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "fog_volume_gizmo_plugin.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/fog_volume.h"
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FogVolumeGizmoPlugin::FogVolumeGizmoPlugin() {
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Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/fog_volume", Color(0.5, 0.7, 1));
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create_material("shape_material", gizmo_color);
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gizmo_color.a = 0.15;
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create_material("shape_material_internal", gizmo_color);
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create_handle_material("handles");
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}
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bool FogVolumeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return (Object::cast_to<FogVolume>(p_spatial) != nullptr);
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}
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String FogVolumeGizmoPlugin::get_gizmo_name() const {
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return "FogVolume";
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}
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int FogVolumeGizmoPlugin::get_priority() const {
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return -1;
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}
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String FogVolumeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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return "Size";
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}
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Variant FogVolumeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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return Vector3(p_gizmo->get_node_3d()->call("get_size"));
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}
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void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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Node3D *sn = p_gizmo->get_node_3d();
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Transform3D gt = sn->get_global_transform();
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Transform3D gi = gt.affine_inverse();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
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Vector3 axis;
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axis[p_id] = 1.0;
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Vector3 ra, rb;
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Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
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float d = ra[p_id] * 2;
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
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}
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if (d < 0.001) {
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d = 0.001;
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}
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Vector3 he = sn->call("get_size");
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he[p_id] = d;
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sn->call("set_size", he);
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}
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void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
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Node3D *sn = p_gizmo->get_node_3d();
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if (p_cancel) {
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sn->call("set_size", p_restore);
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return;
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}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Change Fog Volume Size"));
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ur->add_do_method(sn, "set_size", sn->call("get_size"));
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ur->add_undo_method(sn, "set_size", p_restore);
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ur->commit_action();
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}
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void FogVolumeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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Node3D *cs = p_gizmo->get_node_3d();
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p_gizmo->clear();
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if (RS::FogVolumeShape(int(p_gizmo->get_node_3d()->call("get_shape"))) != RS::FOG_VOLUME_SHAPE_WORLD) {
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const Ref<Material> material =
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get_material("shape_material", p_gizmo);
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const Ref<Material> material_internal =
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get_material("shape_material_internal", p_gizmo);
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Ref<Material> handles_material = get_material("handles");
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Vector<Vector3> lines;
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AABB aabb;
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aabb.size = cs->call("get_size").operator Vector3();
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aabb.position = aabb.size / -2;
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for (int i = 0; i < 12; i++) {
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Vector3 a, b;
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aabb.get_edge(i, a, b);
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lines.push_back(a);
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lines.push_back(b);
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}
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Vector<Vector3> handles;
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for (int i = 0; i < 3; i++) {
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Vector3 ax;
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ax[i] = cs->call("get_size").operator Vector3()[i] / 2;
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handles.push_back(ax);
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}
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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p_gizmo->add_handles(handles, handles_material);
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}
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}
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