virtualx-engine/scene
Hugo Locurcio e9f723006a
Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
..
2d Fix or workaround recent extension API compatibility issues 2023-08-03 12:07:21 +02:00
3d Merge pull request #71233 from PrecisionRender/barycentric-coords 2023-08-03 22:37:30 +02:00
animation Improve and clarify paused Tweens 2023-07-25 13:29:30 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Use compile-time Unicode string conversion 2023-08-07 10:38:16 +02:00
main Improve Window._get_contents_minimum_size()'s code 2023-08-03 10:25:05 -03:00
resources Merge pull request #79874 from clayjohn/PlaceholderTexture-rid 2023-08-01 17:25:37 +02:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Merge pull request #79288 from BastiaanOlij/custom_texture_api 2023-07-26 18:40:01 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Expose Window's _get_contents_minimum_size() to scripting 2023-08-02 14:40:38 -03:00
scene_string_names.h Expose Window's _get_contents_minimum_size() to scripting 2023-08-02 14:40:38 -03:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00