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rasterizer_rd
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Return proper texture view format for decals
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2020-10-03 22:56:00 -07:00 |
rasterizer.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
rasterizer.h
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Implement 3D textures as import and resource format.
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2020-09-09 13:50:21 -03:00 |
rendering_device.cpp
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Environment: Refactor code for readability + more
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2020-07-01 14:44:45 +02:00 |
rendering_device.h
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
rendering_device_binds.cpp
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Fix spelling & grammar in comments, docs, and messages
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2020-07-21 15:17:23 -04:00 |
rendering_device_binds.h
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Fix spelling of a var, a struct, and message output
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2020-07-17 12:02:06 -04:00 |
rendering_server_canvas.cpp
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Make YSort stable
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2020-09-27 10:58:54 -07:00 |
rendering_server_canvas.h
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Make YSort stable
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2020-09-27 10:58:54 -07:00 |
rendering_server_globals.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_server_globals.h
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More server renames for consistency after #37361
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2020-03-28 13:20:48 +01:00 |
rendering_server_raster.cpp
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
rendering_server_raster.h
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Implement 3D textures as import and resource format.
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2020-09-09 13:50:21 -03:00 |
rendering_server_scene.cpp
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Re-Implement GPU particles on master.
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2020-09-02 21:37:11 +02:00 |
rendering_server_scene.h
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
rendering_server_viewport.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
rendering_server_viewport.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
rendering_server_wrap_mt.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rendering_server_wrap_mt.h
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Implement 3D textures as import and resource format.
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2020-09-09 13:50:21 -03:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
shader_language.cpp
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Forbids varying declaration in particles and sky shaders
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2020-09-22 10:35:52 +03:00 |
shader_language.h
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Implement manual particle emission and particle sub emitters.
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2020-09-06 10:29:27 -03:00 |
shader_types.cpp
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Add METALLIC to light() built-ins
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2020-10-04 04:16:16 +02:00 |
shader_types.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |