virtualx-engine/.github/workflows
MrBBBaiXue ea2c6f1d0b Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.

This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.

- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00
..
android_builds.yml Bump the java version to version 17 2023-10-17 15:08:03 -07:00
godot_cpp_test.yml CI: Bump version for actions/checkout@v4 and actions/setup-dotnet@v3 2023-09-04 16:05:57 +02:00
ios_builds.yml CI: Bump version for actions/checkout@v4 and actions/setup-dotnet@v3 2023-09-04 16:05:57 +02:00
linux_builds.yml Use colored output on CI for Doctest 2023-10-28 09:22:36 +02:00
macos_builds.yml Use colored output on CI for Doctest 2023-10-28 09:22:36 +02:00
runner.yml CI: Allow skipping our GHA workflows with DISABLE_GODOT_CI variable 2023-08-02 17:48:47 +02:00
static_checks.yml Fix various typos with codespell 2023-11-11 23:01:24 +01:00
web_builds.yml Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
windows_builds.yml Add a python script to install Direct3D 12 SDK components. 2024-01-24 20:11:43 +08:00