virtualx-engine/drivers/d3d12
MrBBBaiXue ea2c6f1d0b Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.

This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.

- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00
..
d3d12_context.cpp Fix DX12 build on older MSVC versions, fix missing PIX include. 2024-01-15 11:03:16 +02:00
d3d12_context.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
d3d12_godot_nir_bridge.h
d3d12ma.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
rendering_device_driver_d3d12.cpp Merge pull request #87298 from RandomShaper/d3d12_qp 2024-01-17 18:53:37 +01:00
rendering_device_driver_d3d12.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
SCsub Add a python script to install Direct3D 12 SDK components. 2024-01-24 20:11:43 +08:00