..
doc_classes
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
export
Reorganize code related to editor theming
2024-01-16 11:57:45 +01:00
console_wrapper_windows.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
crash_handler_windows.cpp
[Windows] Detect missing DLL dependencies and list them in the open_dynamic_library error message.
2023-03-27 12:18:15 +03:00
crash_handler_windows.h
Windows: Remove MSVC
define redundant with _MSC_VER
2023-09-26 11:11:45 +02:00
detect.py
Add a python script to install Direct3D 12 SDK components.
2024-01-24 20:11:43 +08:00
display_server_windows.cpp
Merge pull request #86446 from reduz/transient-to-focused
2024-01-15 13:25:00 +01:00
display_server_windows.h
Implement a transient_to_focused mode
2024-01-14 18:51:44 +01:00
gl_manager_windows_angle.cpp
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_windows_native.cpp
Codestyle: Fix some comment issues
2023-11-21 15:26:53 +01:00
gl_manager_windows_native.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
godot.ico
[Windows] Optimize editor icon, use different icon for console executable.
2022-11-29 09:39:03 +02:00
godot.natvis
revamp godot.natvis
2024-01-10 09:57:28 -08:00
godot_console.ico
[Windows] Optimize editor icon, use different icon for console executable.
2022-11-29 09:39:03 +02:00
godot_res.rc
godot_res_wrap.rc
[Windows] Optimize editor icon, use different icon for console executable.
2022-11-29 09:39:03 +02:00
godot_windows.cpp
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
joypad_windows.cpp
Update joypad_windows.cpp
2023-09-28 18:24:08 -07:00
joypad_windows.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
key_mapping_windows.cpp
[Linux/X11] Add some missing keycodes/scancodes.
2023-03-08 12:13:41 +02:00
key_mapping_windows.h
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
lang_table.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
os_windows.cpp
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
2024-01-02 18:06:17 +01:00
os_windows.h
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
platform_config.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_gl.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_windows_builders.py
[Windows] Try using objcopy and strip with prefix and without prefix.
2023-07-25 09:52:38 +03:00
README.md
Minor typo and docs URL fixes
2023-02-28 13:38:01 +01:00
SCsub
Add a python script to install Direct3D 12 SDK components.
2024-01-24 20:11:43 +08:00
tts_windows.cpp
[Drivers,Platform] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-12 20:13:32 +02:00
tts_windows.h
Windows TTS: Use HashMap instead of RBMap for ids
2023-04-11 15:54:21 +02:00
vulkan_context_win.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
vulkan_context_win.h
Fix Clang dev_mode build on Windows
2023-12-21 14:05:39 +02:00
wgl_detect_version.cpp
[ANGLE] Add fallback control options and defaults.
2023-10-03 16:23:43 +03:00
wgl_detect_version.h
[ANGLE] Add fallback control options and defaults.
2023-10-03 16:23:43 +03:00
windows_terminal_logger.cpp
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
windows_terminal_logger.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00