virtualx-engine/demos/2d
Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
..
area_input fixes/cleans up 2015-03-22 09:40:26 -03:00
fog_of_war Delete .fscache from fog_of_war demo, closes #2079. 2015-06-13 14:47:22 +03:00
hdr New option to send canvas to render buffer 2015-03-16 01:14:59 -03:00
hexamap ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
isometric -Updated isometric 2d demo to work using the new isometric support, fixes #1849 2015-05-11 00:40:23 -03:00
isometric_light -fixed some glitches in isometric light demo, closes #1858 2015-05-10 18:14:38 -03:00
kinematic_char more fixes 2015-05-19 21:36:35 -03:00
kinematic_col -added kinematic body 2014-02-22 20:28:19 -03:00
light_mask fix shadow issue with lights in mix mode, i think fixes #1611 2015-04-03 14:36:10 -03:00
lights_shadows more fixes 2015-05-19 21:36:35 -03:00
lookat -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 2015-05-12 08:17:09 -03:00
motion Resolved a merge conflict. 2015-06-13 14:43:12 +03:00
navpoly more fixes 2015-05-19 21:36:35 -03:00
normalmaps more fixes 2015-05-19 21:36:35 -03:00
particles Fixing Issues... 2014-09-19 18:39:50 -03:00
platformer Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
polygon_path_finder_demo ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
pong Fixed typo and standardised spacing 2014-09-05 19:45:26 +09:30
rubegoldberg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
screen_space_shaders more fixes 2015-05-19 21:36:35 -03:00
sdf_font signed distance field fonts demo 2015-03-21 10:15:30 -03:00
shower_of_bullets 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
space_shooter more code completion improvements 2015-06-27 15:52:39 -03:00
splash GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite_shaders back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
tetris Remove focus from restart button, fixes #1850 2015-05-10 00:46:16 -03:00
texscreen more fixes 2015-05-19 21:36:35 -03:00