virtualx-engine/modules/gridmap
Jake Young 09bc9eb101
Backport NavigationServer with RVO2 to 3.x
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
..
doc_classes Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 17:22:47 +01:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
grid_map.cpp Backport NavigationServer with RVO2 to 3.x 2022-01-05 16:00:56 +01:00
grid_map.h Backport NavigationServer with RVO2 to 3.x 2022-01-05 16:00:56 +01:00
grid_map_editor_plugin.cpp Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374 2021-12-10 02:31:30 +08:00
grid_map_editor_plugin.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00