virtualx-engine/drivers/gles3
Rémi Verschelde dc776e46b6
Merge pull request #60246 from Calinou/directional-light-add-fade-start-3.x
[3.x] Backport DirectionalLight `fade_start` property
2024-02-07 09:49:21 +01:00
..
shaders Merge pull request #60246 from Calinou/directional-light-add-fade-start-3.x 2024-02-07 09:49:21 +01:00
rasterizer_canvas_base_gles3.cpp Fix signed distance field font rendering 2024-02-05 17:50:33 +00:00
rasterizer_canvas_base_gles3.h
rasterizer_canvas_gles3.cpp Fix signed distance field font rendering 2024-02-05 17:50:33 +00:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Backport DirectionalLight fade_start property to 3.x 2023-11-20 12:41:55 +01:00
rasterizer_scene_gles3.h Backport DirectionalLight fade_start property to 3.x 2023-11-20 12:41:55 +01:00
rasterizer_storage_gles3.cpp Backport DirectionalLight fade_start property to 3.x 2023-11-20 12:41:55 +01:00
rasterizer_storage_gles3.h Fix various GCC 13 warnings 2023-12-08 15:32:59 +01:00
SCsub
shader_cache_gles3.cpp
shader_cache_gles3.h
shader_compiler_gles3.cpp Prevent shuffling custom shader functions (shader cache requires determinism) 2024-01-03 13:12:48 +01:00
shader_compiler_gles3.h
shader_gles3.cpp Fix glGet overflows by using 64 bit versions 2023-10-16 13:47:11 +01:00
shader_gles3.h