virtualx-engine/modules/mono/editor/monodevelop_instance.h
2018-09-17 20:00:19 +02:00

56 lines
2.7 KiB
C++

/*************************************************************************/
/* monodevelop_instance.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MONODEVELOP_INSTANCE_H
#define MONODEVELOP_INSTANCE_H
#include "core/reference.h"
#include "../mono_gc_handle.h"
#include "../mono_gd/gd_mono_method.h"
class MonoDevelopInstance {
Ref<MonoGCHandle> gc_handle;
GDMonoMethod *execute_method;
public:
enum EditorId {
MONODEVELOP = 0,
VISUALSTUDIO_FOR_MAC = 1
};
void execute(const Vector<String> &p_files);
void execute(const String &p_file);
MonoDevelopInstance(const String &p_solution, EditorId p_editor_id);
};
#endif // MONODEVELOP_INSTANCE_H