1bea8e1eac
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
116 lines
4.5 KiB
C++
116 lines
4.5 KiB
C++
// ======================================================================== //
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// Copyright 2009-2019 Intel Corporation //
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// //
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// Licensed under the Apache License, Version 2.0 (the "License"); //
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// you may not use this file except in compliance with the License. //
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// You may obtain a copy of the License at //
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// //
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// http://www.apache.org/licenses/LICENSE-2.0 //
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// //
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// Unless required by applicable law or agreed to in writing, software //
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// distributed under the License is distributed on an "AS IS" BASIS, //
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
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// See the License for the specific language governing permissions and //
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// limitations under the License. //
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// ======================================================================== //
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#pragma once
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#include "filter.h"
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#include "network.h"
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#include "transfer_function.h"
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namespace oidn {
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// --------------------------------------------------------------------------
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// AutoencoderFilter - Direct-predicting autoencoder
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// --------------------------------------------------------------------------
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class AutoencoderFilter : public Filter
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{
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protected:
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static constexpr int alignment = 32; // required spatial alignment in pixels (padding may be necessary)
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static constexpr int receptiveField = 222; // receptive field in pixels
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static constexpr int overlap = roundUp(receptiveField / 2, alignment); // required spatial overlap between tiles in pixels
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static constexpr int estimatedBytesBase = 16*1024*1024; // estimated base memory usage
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static constexpr int estimatedBytesPerPixel8 = 889; // estimated memory usage per pixel for K=8
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static constexpr int estimatedBytesPerPixel16 = 2185; // estimated memory usage per pixel for K=16
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Image color;
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Image albedo;
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Image normal;
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Image output;
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bool hdr = false;
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float hdrScale = std::numeric_limits<float>::quiet_NaN();
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bool srgb = false;
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int maxMemoryMB = 6000; // approximate maximum memory usage in MBs
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int H = 0; // image height
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int W = 0; // image width
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int tileH = 0; // tile height
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int tileW = 0; // tile width
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int tileCountH = 1; // number of tiles in H dimension
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int tileCountW = 1; // number of tiles in W dimension
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std::shared_ptr<Executable> net;
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std::shared_ptr<Node> inputReorder;
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std::shared_ptr<Node> outputReorder;
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struct
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{
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void* ldr = nullptr;
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void* ldr_alb = nullptr;
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void* ldr_alb_nrm = nullptr;
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void* hdr = nullptr;
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void* hdr_alb = nullptr;
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void* hdr_alb_nrm = nullptr;
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} weightData;
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explicit AutoencoderFilter(const Ref<Device>& device);
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virtual std::shared_ptr<TransferFunction> makeTransferFunc();
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public:
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void setImage(const std::string& name, const Image& data) override;
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void set1i(const std::string& name, int value) override;
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int get1i(const std::string& name) override;
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void set1f(const std::string& name, float value) override;
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float get1f(const std::string& name) override;
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void commit() override;
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void execute() override;
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private:
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void computeTileSize();
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template<int K>
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std::shared_ptr<Executable> buildNet();
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bool isCommitted() const { return bool(net); }
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};
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// --------------------------------------------------------------------------
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// RTFilter - Generic ray tracing denoiser
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// --------------------------------------------------------------------------
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// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
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#if 0
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class RTFilter : public AutoencoderFilter
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{
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public:
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explicit RTFilter(const Ref<Device>& device);
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};
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#endif
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// --------------------------------------------------------------------------
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// RTLightmapFilter - Ray traced lightmap denoiser
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// --------------------------------------------------------------------------
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class RTLightmapFilter : public AutoencoderFilter
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{
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public:
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explicit RTLightmapFilter(const Ref<Device>& device);
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std::shared_ptr<TransferFunction> makeTransferFunc() override;
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};
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} // namespace oidn
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