f8db8a3faa
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
590 lines
17 KiB
C++
590 lines
17 KiB
C++
/*************************************************************************/
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/* collision_polygon_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "collision_polygon_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "editor/editor_settings.h"
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#include "os/file_access.h"
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#include "scene/3d/camera.h"
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#include "spatial_editor_plugin.h"
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void CollisionPolygonEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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button_create->set_icon(get_icon("Edit", "EditorIcons"));
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button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
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button_edit->set_pressed(true);
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get_tree()->connect("node_removed", this, "_node_removed");
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} break;
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case NOTIFICATION_PROCESS: {
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if (node->get_depth() != prev_depth) {
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_polygon_draw();
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prev_depth = node->get_depth();
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}
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} break;
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}
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}
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void CollisionPolygonEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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node = NULL;
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if (imgeom->get_parent() == p_node)
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p_node->remove_child(imgeom);
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hide();
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set_process(false);
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}
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}
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void CollisionPolygonEditor::_menu_option(int p_option) {
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switch (p_option) {
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case MODE_CREATE: {
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mode = MODE_CREATE;
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button_create->set_pressed(true);
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button_edit->set_pressed(false);
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} break;
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case MODE_EDIT: {
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mode = MODE_EDIT;
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button_create->set_pressed(false);
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button_edit->set_pressed(true);
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} break;
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}
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}
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void CollisionPolygonEditor::_wip_close() {
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undo_redo->create_action(TTR("Create Poly3D"));
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undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
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undo_redo->add_do_method(node, "set_polygon", wip);
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undo_redo->add_do_method(this, "_polygon_draw");
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undo_redo->add_undo_method(this, "_polygon_draw");
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wip.clear();
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wip_active = false;
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mode = MODE_EDIT;
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button_edit->set_pressed(true);
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button_create->set_pressed(false);
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edited_point = -1;
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undo_redo->commit_action();
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}
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bool CollisionPolygonEditor::forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event) {
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if (!node)
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return false;
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Transform gt = node->get_global_transform();
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Transform gi = gt.affine_inverse();
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float depth = node->get_depth() * 0.5;
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Vector3 n = gt.basis.get_axis(2).normalized();
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Plane p(gt.origin + n * depth, n);
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switch (p_event.type) {
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case InputEvent::MOUSE_BUTTON: {
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const InputEventMouseButton &mb = p_event.mouse_button;
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Vector2 gpoint = Point2(mb.x, mb.y);
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Vector3 ray_from = p_camera->project_ray_origin(gpoint);
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Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
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Vector3 spoint;
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if (!p.intersects_ray(ray_from, ray_dir, &spoint))
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break;
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spoint = gi.xform(spoint);
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Vector2 cpoint(spoint.x, spoint.y);
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cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
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Vector<Vector2> poly = node->get_polygon();
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//first check if a point is to be added (segment split)
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real_t grab_treshold = EDITOR_DEF("poly_editor/point_grab_radius", 8);
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switch (mode) {
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case MODE_CREATE: {
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if (mb.button_index == BUTTON_LEFT && mb.pressed) {
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if (!wip_active) {
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wip.clear();
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wip.push_back(cpoint);
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wip_active = true;
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edited_point_pos = cpoint;
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_polygon_draw();
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edited_point = 1;
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return true;
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} else {
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if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_treshold) {
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//wip closed
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_wip_close();
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return true;
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} else {
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wip.push_back(cpoint);
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edited_point = wip.size();
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_polygon_draw();
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return true;
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//add wip point
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}
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}
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} else if (mb.button_index == BUTTON_RIGHT && mb.pressed && wip_active) {
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_wip_close();
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}
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} break;
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case MODE_EDIT: {
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if (mb.button_index == BUTTON_LEFT) {
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if (mb.pressed) {
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if (mb.mod.control) {
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if (poly.size() < 3) {
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undo_redo->create_action(TTR("Edit Poly"));
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undo_redo->add_undo_method(node, "set_polygon", poly);
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poly.push_back(cpoint);
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undo_redo->add_do_method(node, "set_polygon", poly);
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undo_redo->add_do_method(this, "_polygon_draw");
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undo_redo->add_undo_method(this, "_polygon_draw");
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undo_redo->commit_action();
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return true;
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}
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//search edges
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int closest_idx = -1;
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Vector2 closest_pos;
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real_t closest_dist = 1e10;
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for (int i = 0; i < poly.size(); i++) {
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Vector2 points[2] = {
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p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))),
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p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.size()].y, depth)))
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};
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Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
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if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
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continue; //not valid to reuse point
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real_t d = cp.distance_to(gpoint);
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if (d < closest_dist && d < grab_treshold) {
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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}
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}
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if (closest_idx >= 0) {
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pre_move_edit = poly;
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poly.insert(closest_idx + 1, cpoint);
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edited_point = closest_idx + 1;
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edited_point_pos = cpoint;
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node->set_polygon(poly);
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_polygon_draw();
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return true;
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}
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} else {
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//look for points to move
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int closest_idx = -1;
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Vector2 closest_pos;
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real_t closest_dist = 1e10;
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for (int i = 0; i < poly.size(); i++) {
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Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
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real_t d = cp.distance_to(gpoint);
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if (d < closest_dist && d < grab_treshold) {
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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}
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}
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if (closest_idx >= 0) {
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pre_move_edit = poly;
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edited_point = closest_idx;
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edited_point_pos = poly[closest_idx];
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_polygon_draw();
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return true;
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}
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}
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} else {
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if (edited_point != -1) {
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//apply
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ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
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poly[edited_point] = edited_point_pos;
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undo_redo->create_action(TTR("Edit Poly"));
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undo_redo->add_do_method(node, "set_polygon", poly);
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undo_redo->add_undo_method(node, "set_polygon", pre_move_edit);
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undo_redo->add_do_method(this, "_polygon_draw");
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undo_redo->add_undo_method(this, "_polygon_draw");
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undo_redo->commit_action();
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edited_point = -1;
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return true;
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}
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}
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}
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if (mb.button_index == BUTTON_RIGHT && mb.pressed && edited_point == -1) {
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int closest_idx = -1;
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Vector2 closest_pos;
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real_t closest_dist = 1e10;
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for (int i = 0; i < poly.size(); i++) {
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Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
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real_t d = cp.distance_to(gpoint);
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if (d < closest_dist && d < grab_treshold) {
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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}
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}
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if (closest_idx >= 0) {
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undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
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undo_redo->add_undo_method(node, "set_polygon", poly);
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poly.remove(closest_idx);
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undo_redo->add_do_method(node, "set_polygon", poly);
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undo_redo->add_do_method(this, "_polygon_draw");
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undo_redo->add_undo_method(this, "_polygon_draw");
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undo_redo->commit_action();
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return true;
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}
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}
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} break;
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}
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} break;
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case InputEvent::MOUSE_MOTION: {
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const InputEventMouseMotion &mm = p_event.mouse_motion;
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if (edited_point != -1 && (wip_active || mm.button_mask & BUTTON_MASK_LEFT)) {
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Vector2 gpoint = Point2(mm.x, mm.y);
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Vector3 ray_from = p_camera->project_ray_origin(gpoint);
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Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
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Vector3 spoint;
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if (!p.intersects_ray(ray_from, ray_dir, &spoint))
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break;
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spoint = gi.xform(spoint);
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Vector2 cpoint(spoint.x, spoint.y);
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cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
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edited_point_pos = cpoint;
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_polygon_draw();
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}
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} break;
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}
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return false;
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}
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void CollisionPolygonEditor::_polygon_draw() {
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if (!node)
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return;
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Vector<Vector2> poly;
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if (wip_active)
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poly = wip;
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else
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poly = node->get_polygon();
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float depth = node->get_depth() * 0.5;
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imgeom->clear();
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imgeom->set_material_override(line_material);
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imgeom->begin(Mesh::PRIMITIVE_LINES, Ref<Texture>());
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Rect2 rect;
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for (int i = 0; i < poly.size(); i++) {
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Vector2 p, p2;
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p = i == edited_point ? edited_point_pos : poly[i];
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if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point))
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p2 = edited_point_pos;
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else
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p2 = poly[(i + 1) % poly.size()];
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if (i == 0)
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rect.pos = p;
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else
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rect.expand_to(p);
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Vector3 point = Vector3(p.x, p.y, depth);
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Vector3 next_point = Vector3(p2.x, p2.y, depth);
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imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
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imgeom->add_vertex(point);
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imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
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imgeom->add_vertex(next_point);
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//Color col=Color(1,0.3,0.1,0.8);
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//vpc->draw_line(point,next_point,col,2);
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//vpc->draw_texture(handle,point-handle->get_size()*0.5);
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}
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rect = rect.grow(1);
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AABB r;
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r.pos.x = rect.pos.x;
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r.pos.y = rect.pos.y;
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r.pos.z = depth;
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r.size.x = rect.size.x;
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r.size.y = rect.size.y;
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r.size.z = 0;
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos);
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + Vector3(0.3, 0, 0));
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos);
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + Vector3(0.0, 0.3, 0));
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + Vector3(r.size.x, 0, 0));
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + Vector3(r.size.x, 0, 0));
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + Vector3(0, r.size.y, 0));
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + Vector3(0, r.size.y, 0));
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + r.size);
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + r.size - Vector3(0.3, 0, 0));
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + r.size);
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imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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imgeom->add_vertex(r.pos + r.size - Vector3(0.0, 0.3, 0));
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imgeom->end();
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while (m->get_surface_count()) {
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m->surface_remove(0);
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}
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if (poly.size() == 0)
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return;
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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DVector<Vector3> va;
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{
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va.resize(poly.size());
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DVector<Vector3>::Write w = va.write();
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for (int i = 0; i < poly.size(); i++) {
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Vector2 p, p2;
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p = i == edited_point ? edited_point_pos : poly[i];
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Vector3 point = Vector3(p.x, p.y, depth);
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w[i] = point;
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}
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}
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a[Mesh::ARRAY_VERTEX] = va;
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m->add_surface(Mesh::PRIMITIVE_POINTS, a);
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m->surface_set_material(0, handle_material);
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}
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void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
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if (p_collision_polygon) {
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node = p_collision_polygon->cast_to<CollisionPolygon>();
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wip.clear();
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wip_active = false;
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edited_point = -1;
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p_collision_polygon->add_child(imgeom);
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_polygon_draw();
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set_process(true);
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prev_depth = -1;
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} else {
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node = NULL;
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if (imgeom->get_parent())
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imgeom->get_parent()->remove_child(imgeom);
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set_process(false);
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}
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}
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void CollisionPolygonEditor::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_menu_option"), &CollisionPolygonEditor::_menu_option);
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ObjectTypeDB::bind_method(_MD("_polygon_draw"), &CollisionPolygonEditor::_polygon_draw);
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ObjectTypeDB::bind_method(_MD("_node_removed"), &CollisionPolygonEditor::_node_removed);
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}
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CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
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node = NULL;
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editor = p_editor;
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undo_redo = editor->get_undo_redo();
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add_child(memnew(VSeparator));
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button_create = memnew(ToolButton);
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add_child(button_create);
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button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
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button_create->set_toggle_mode(true);
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button_edit = memnew(ToolButton);
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add_child(button_edit);
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button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
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button_edit->set_toggle_mode(true);
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//add_constant_override("separation",0);
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#if 0
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options = memnew( MenuButton );
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add_child(options);
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options->set_area_as_parent_rect();
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options->set_text("Polygon");
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//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
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options->get_popup()->connect("item_pressed", this,"_menu_option");
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#endif
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mode = MODE_EDIT;
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wip_active = false;
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imgeom = memnew(ImmediateGeometry);
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imgeom->set_transform(Transform(Matrix3(), Vector3(0, 0, 0.00001)));
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line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
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line_material->set_flag(Material::FLAG_UNSHADED, true);
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line_material->set_line_width(3.0);
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line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
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line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
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line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1));
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handle_material = Ref<FixedMaterial>(memnew(FixedMaterial));
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handle_material->set_flag(Material::FLAG_UNSHADED, true);
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handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
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handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1));
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handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
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handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
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Ref<Texture> handle = editor->get_gui_base()->get_icon("Editor3DHandle", "EditorIcons");
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handle_material->set_point_size(handle->get_width());
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handle_material->set_texture(FixedMaterial::PARAM_DIFFUSE, handle);
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pointsm = memnew(MeshInstance);
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imgeom->add_child(pointsm);
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m = Ref<Mesh>(memnew(Mesh));
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pointsm->set_mesh(m);
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pointsm->set_transform(Transform(Matrix3(), Vector3(0, 0, 0.00001)));
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}
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CollisionPolygonEditor::~CollisionPolygonEditor() {
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memdelete(imgeom);
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}
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void CollisionPolygonEditorPlugin::edit(Object *p_object) {
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collision_polygon_editor->edit(p_object->cast_to<Node>());
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}
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bool CollisionPolygonEditorPlugin::handles(Object *p_object) const {
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return p_object->is_type("CollisionPolygon");
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}
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void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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collision_polygon_editor->show();
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} else {
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collision_polygon_editor->hide();
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collision_polygon_editor->edit(NULL);
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}
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}
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CollisionPolygonEditorPlugin::CollisionPolygonEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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collision_polygon_editor = memnew(CollisionPolygonEditor(p_node));
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SpatialEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
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collision_polygon_editor->hide();
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}
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CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin() {
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}
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