6e5246e312
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`
The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
(cherry picked from commit b87a232668
)
69 lines
1.8 KiB
Text
Executable file
69 lines
1.8 KiB
Text
Executable file
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>Godot</string>
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<key>CFBundleName</key>
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<string>Godot</string>
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<key>CFBundleGetInfoString</key>
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<string>(c) 2007-2017 Juan Linietsky, Ariel Manzur</string>
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<key>CFBundleIconFile</key>
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<string>Godot.icns</string>
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<key>CFBundleIdentifier</key>
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<string>org.godotengine.godot</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>2.1.2</string>
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<key>CFBundleSignature</key>
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<string>godot</string>
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<key>CFBundleVersion</key>
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<string>2.1.2</string>
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<key>NSHumanReadableCopyright</key>
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<string>© 2007-2017 Juan Linietsky, Ariel Manzur</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.9.0</string>
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<key>LSMinimumSystemVersionByArchitecture</key>
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<dict>
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<key>x86_64</key>
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<string>10.9.0</string>
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</dict>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>scn</string>
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<string>SCN</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>Godot.icns</string>
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<key>CFBundleTypeMIMETypes</key>
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<array>
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<string>scene/x-scn</string>
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</array>
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<key>CFBundleTypeName</key>
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<string>Godot Scene</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>SCN </string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSIsAppleDefaultForType</key>
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<true/>
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<key>LSItemContentTypes</key>
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<array>
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<string>org.godotengine.scn</string>
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</array>
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</dict>
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</array>
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</dict>
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</plist>
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