725 lines
21 KiB
C++
725 lines
21 KiB
C++
/*************************************************************************/
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/* canvas_item_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CONTROL_EDITOR_PLUGIN_H
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#define CONTROL_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/canvas_item.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/spin_box.h"
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class CanvasItemEditorViewport;
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class CanvasItemEditorSelectedItem : public Object {
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GDCLASS(CanvasItemEditorSelectedItem, Object);
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public:
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Transform2D prev_xform;
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float prev_rot;
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Rect2 prev_rect;
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Vector2 prev_pivot;
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float prev_anchors[4];
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Transform2D pre_drag_xform;
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Rect2 pre_drag_rect;
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List<float> pre_drag_bones_length;
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List<Dictionary> pre_drag_bones_undo_state;
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Dictionary undo_state;
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CanvasItemEditorSelectedItem() :
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prev_anchors() {
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prev_rot = 0;
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}
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};
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class CanvasItemEditor : public VBoxContainer {
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GDCLASS(CanvasItemEditor, VBoxContainer);
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public:
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enum Tool {
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TOOL_SELECT,
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TOOL_LIST_SELECT,
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TOOL_MOVE,
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TOOL_SCALE,
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TOOL_ROTATE,
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TOOL_EDIT_PIVOT,
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TOOL_PAN,
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TOOL_RULER,
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TOOL_MAX
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};
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private:
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EditorNode *editor;
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enum SnapTarget {
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SNAP_TARGET_NONE = 0,
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SNAP_TARGET_PARENT,
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SNAP_TARGET_SELF_ANCHORS,
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SNAP_TARGET_SELF,
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SNAP_TARGET_OTHER_NODE,
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SNAP_TARGET_GUIDE,
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SNAP_TARGET_GRID,
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SNAP_TARGET_PIXEL
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};
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enum MenuOption {
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SNAP_USE,
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SNAP_USE_NODE_PARENT,
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SNAP_USE_NODE_ANCHORS,
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SNAP_USE_NODE_SIDES,
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SNAP_USE_NODE_CENTER,
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SNAP_USE_OTHER_NODES,
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SNAP_USE_GRID,
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SNAP_USE_GUIDES,
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SNAP_USE_ROTATION,
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SNAP_USE_SCALE,
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SNAP_RELATIVE,
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SNAP_CONFIGURE,
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SNAP_USE_PIXEL,
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SHOW_GRID,
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SHOW_HELPERS,
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SHOW_RULERS,
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SHOW_GUIDES,
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SHOW_ORIGIN,
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SHOW_VIEWPORT,
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SHOW_EDIT_LOCKS,
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SHOW_TRANSFORMATION_GIZMOS,
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LOCK_SELECTED,
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UNLOCK_SELECTED,
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GROUP_SELECTED,
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UNGROUP_SELECTED,
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ANCHORS_AND_MARGINS_PRESET_TOP_LEFT,
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ANCHORS_AND_MARGINS_PRESET_TOP_RIGHT,
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ANCHORS_AND_MARGINS_PRESET_BOTTOM_LEFT,
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ANCHORS_AND_MARGINS_PRESET_BOTTOM_RIGHT,
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ANCHORS_AND_MARGINS_PRESET_CENTER_LEFT,
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ANCHORS_AND_MARGINS_PRESET_CENTER_RIGHT,
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ANCHORS_AND_MARGINS_PRESET_CENTER_TOP,
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ANCHORS_AND_MARGINS_PRESET_CENTER_BOTTOM,
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ANCHORS_AND_MARGINS_PRESET_CENTER,
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ANCHORS_AND_MARGINS_PRESET_TOP_WIDE,
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ANCHORS_AND_MARGINS_PRESET_LEFT_WIDE,
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ANCHORS_AND_MARGINS_PRESET_RIGHT_WIDE,
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ANCHORS_AND_MARGINS_PRESET_BOTTOM_WIDE,
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ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE,
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ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE,
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ANCHORS_AND_MARGINS_PRESET_WIDE,
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ANCHORS_AND_MARGINS_PRESET_KEEP_RATIO,
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ANCHORS_PRESET_TOP_LEFT,
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ANCHORS_PRESET_TOP_RIGHT,
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ANCHORS_PRESET_BOTTOM_LEFT,
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ANCHORS_PRESET_BOTTOM_RIGHT,
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ANCHORS_PRESET_CENTER_LEFT,
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ANCHORS_PRESET_CENTER_RIGHT,
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ANCHORS_PRESET_CENTER_TOP,
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ANCHORS_PRESET_CENTER_BOTTOM,
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ANCHORS_PRESET_CENTER,
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ANCHORS_PRESET_TOP_WIDE,
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ANCHORS_PRESET_LEFT_WIDE,
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ANCHORS_PRESET_RIGHT_WIDE,
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ANCHORS_PRESET_BOTTOM_WIDE,
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ANCHORS_PRESET_VCENTER_WIDE,
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ANCHORS_PRESET_HCENTER_WIDE,
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ANCHORS_PRESET_WIDE,
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MARGINS_PRESET_TOP_LEFT,
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MARGINS_PRESET_TOP_RIGHT,
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MARGINS_PRESET_BOTTOM_LEFT,
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MARGINS_PRESET_BOTTOM_RIGHT,
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MARGINS_PRESET_CENTER_LEFT,
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MARGINS_PRESET_CENTER_RIGHT,
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MARGINS_PRESET_CENTER_TOP,
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MARGINS_PRESET_CENTER_BOTTOM,
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MARGINS_PRESET_CENTER,
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MARGINS_PRESET_TOP_WIDE,
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MARGINS_PRESET_LEFT_WIDE,
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MARGINS_PRESET_RIGHT_WIDE,
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MARGINS_PRESET_BOTTOM_WIDE,
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MARGINS_PRESET_VCENTER_WIDE,
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MARGINS_PRESET_HCENTER_WIDE,
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MARGINS_PRESET_WIDE,
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ANIM_INSERT_KEY,
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ANIM_INSERT_KEY_EXISTING,
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ANIM_INSERT_POS,
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ANIM_INSERT_ROT,
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ANIM_INSERT_SCALE,
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ANIM_COPY_POSE,
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ANIM_PASTE_POSE,
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ANIM_CLEAR_POSE,
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CLEAR_GUIDES,
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VIEW_CENTER_TO_SELECTION,
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VIEW_FRAME_TO_SELECTION,
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PREVIEW_CANVAS_SCALE,
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SKELETON_MAKE_BONES,
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SKELETON_CLEAR_BONES,
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SKELETON_SHOW_BONES,
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SKELETON_SET_IK_CHAIN,
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SKELETON_CLEAR_IK_CHAIN
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};
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enum DragType {
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DRAG_NONE,
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DRAG_BOX_SELECTION,
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DRAG_LEFT,
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DRAG_TOP_LEFT,
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DRAG_TOP,
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DRAG_TOP_RIGHT,
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DRAG_RIGHT,
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DRAG_BOTTOM_RIGHT,
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DRAG_BOTTOM,
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DRAG_BOTTOM_LEFT,
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DRAG_ANCHOR_TOP_LEFT,
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DRAG_ANCHOR_TOP_RIGHT,
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DRAG_ANCHOR_BOTTOM_RIGHT,
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DRAG_ANCHOR_BOTTOM_LEFT,
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DRAG_ANCHOR_ALL,
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DRAG_MOVE,
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DRAG_MOVE_X,
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DRAG_MOVE_Y,
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DRAG_SCALE_X,
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DRAG_SCALE_Y,
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DRAG_SCALE_BOTH,
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DRAG_ROTATE,
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DRAG_PIVOT,
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DRAG_V_GUIDE,
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DRAG_H_GUIDE,
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DRAG_DOUBLE_GUIDE,
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DRAG_KEY_MOVE
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};
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EditorSelection *editor_selection;
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bool selection_menu_additive_selection;
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Tool tool;
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Control *viewport;
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Control *viewport_scrollable;
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HScrollBar *h_scroll;
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VScrollBar *v_scroll;
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HBoxContainer *hb;
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ToolButton *zoom_minus;
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ToolButton *zoom_reset;
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ToolButton *zoom_plus;
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Map<Control *, Timer *> popup_temporarily_timers;
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Label *warning_child_of_container;
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VBoxContainer *info_overlay;
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Transform2D transform;
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bool show_grid;
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bool show_rulers;
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bool show_guides;
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bool show_origin;
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bool show_viewport;
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bool show_helpers;
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bool show_edit_locks;
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bool show_transformation_gizmos;
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float zoom;
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Point2 view_offset;
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Point2 previous_update_view_offset;
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bool selected_from_canvas;
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bool anchors_mode;
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Point2 grid_offset;
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Point2 grid_step;
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int primary_grid_steps;
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int grid_step_multiplier;
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float snap_rotation_step;
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float snap_rotation_offset;
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float snap_scale_step;
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bool smart_snap_active;
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bool grid_snap_active;
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bool snap_node_parent;
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bool snap_node_anchors;
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bool snap_node_sides;
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bool snap_node_center;
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bool snap_other_nodes;
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bool snap_guides;
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bool snap_rotation;
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bool snap_scale;
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bool snap_relative;
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bool snap_pixel;
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bool skeleton_show_bones;
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bool key_pos;
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bool key_rot;
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bool key_scale;
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bool panning;
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bool pan_pressed;
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bool ruler_tool_active;
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Point2 ruler_tool_origin;
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MenuOption last_option;
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struct _SelectResult {
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CanvasItem *item;
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float z_index;
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bool has_z;
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_FORCE_INLINE_ bool operator<(const _SelectResult &p_rr) const {
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return has_z && p_rr.has_z ? p_rr.z_index < z_index : p_rr.has_z;
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}
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};
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Vector<_SelectResult> selection_results;
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struct _HoverResult {
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Point2 position;
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Ref<Texture2D> icon;
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String name;
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};
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Vector<_HoverResult> hovering_results;
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struct BoneList {
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Transform2D xform;
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float length;
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uint64_t last_pass;
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BoneList() :
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length(0.f),
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last_pass(0) {}
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};
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uint64_t bone_last_frame;
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struct BoneKey {
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ObjectID from;
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ObjectID to;
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_FORCE_INLINE_ bool operator<(const BoneKey &p_key) const {
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if (from == p_key.from)
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return to < p_key.to;
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else
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return from < p_key.from;
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}
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};
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Map<BoneKey, BoneList> bone_list;
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struct PoseClipboard {
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Vector2 pos;
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Vector2 scale;
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float rot;
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ObjectID id;
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};
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List<PoseClipboard> pose_clipboard;
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ToolButton *select_button;
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ToolButton *move_button;
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ToolButton *scale_button;
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ToolButton *rotate_button;
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ToolButton *list_select_button;
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ToolButton *pivot_button;
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ToolButton *pan_button;
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ToolButton *ruler_button;
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ToolButton *smart_snap_button;
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ToolButton *grid_snap_button;
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MenuButton *snap_config_menu;
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PopupMenu *smartsnap_config_popup;
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ToolButton *lock_button;
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ToolButton *unlock_button;
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ToolButton *group_button;
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ToolButton *ungroup_button;
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MenuButton *skeleton_menu;
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ToolButton *override_camera_button;
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MenuButton *view_menu;
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HBoxContainer *animation_hb;
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MenuButton *animation_menu;
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MenuButton *presets_menu;
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PopupMenu *anchors_and_margins_popup;
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PopupMenu *anchors_popup;
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ToolButton *anchor_mode_button;
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Button *key_loc_button;
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Button *key_rot_button;
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Button *key_scale_button;
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Button *key_insert_button;
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Button *key_auto_insert_button;
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PopupMenu *selection_menu;
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Control *top_ruler;
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Control *left_ruler;
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DragType drag_type;
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Point2 drag_from;
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Point2 drag_to;
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Point2 drag_rotation_center;
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List<CanvasItem *> drag_selection;
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int dragged_guide_index;
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Point2 dragged_guide_pos;
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bool is_hovering_h_guide;
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bool is_hovering_v_guide;
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bool updating_value_dialog;
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Point2 box_selecting_to;
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Ref<StyleBoxTexture> select_sb;
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Ref<Texture2D> select_handle;
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Ref<Texture2D> anchor_handle;
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Ref<ShortCut> drag_pivot_shortcut;
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Ref<ShortCut> set_pivot_shortcut;
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Ref<ShortCut> multiply_grid_step_shortcut;
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Ref<ShortCut> divide_grid_step_shortcut;
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Ref<ShortCut> pan_view_shortcut;
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bool _is_node_locked(const Node *p_node);
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bool _is_node_movable(const Node *p_node, bool p_popup_warning = false);
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void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked = false);
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void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
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void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
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ConfirmationDialog *snap_dialog;
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CanvasItem *ref_item;
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void _add_canvas_item(CanvasItem *p_canvas_item);
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void _save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state);
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void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false);
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void _restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state);
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void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false);
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void _commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones = false);
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Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
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Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
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void _popup_callback(int p_op);
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bool updating_scroll;
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void _update_scroll(float);
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void _update_scrollbars();
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void _append_canvas_item(CanvasItem *p_item);
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void _snap_changed();
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void _selection_result_pressed(int);
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void _selection_menu_hide();
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UndoRedo *undo_redo;
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bool _build_bones_list(Node *p_node);
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bool _get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone);
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List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
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Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
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void _expand_encompassing_rect_using_children(Rect2 &r_rect, const Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D(), bool include_locked_nodes = true);
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Rect2 _get_encompassing_rect(const Node *p_node);
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Object *_get_editor_data(Object *p_what);
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void _insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing);
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void _keying_changed();
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void _unhandled_key_input(const Ref<InputEvent> &p_ev);
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void _draw_text_at_position(Point2 p_position, String p_string, Margin p_side);
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void _draw_margin_at_position(int p_value, Point2 p_position, Margin p_side);
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void _draw_percentage_at_position(float p_value, Point2 p_position, Margin p_side);
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void _draw_straight_line(Point2 p_from, Point2 p_to, Color p_color);
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void _draw_smart_snapping();
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void _draw_rulers();
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void _draw_guides();
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void _draw_focus();
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void _draw_grid();
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void _draw_ruler_tool();
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void _draw_control_anchors(Control *control);
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void _draw_control_helpers(Control *control);
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void _draw_selection();
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void _draw_axis();
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void _draw_bones();
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void _draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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void _draw_locks_and_groups(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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void _draw_hover();
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void _draw_viewport();
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bool _gui_input_anchors(const Ref<InputEvent> &p_event);
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bool _gui_input_move(const Ref<InputEvent> &p_event);
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bool _gui_input_open_scene_on_double_click(const Ref<InputEvent> &p_event);
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bool _gui_input_scale(const Ref<InputEvent> &p_event);
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bool _gui_input_pivot(const Ref<InputEvent> &p_event);
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bool _gui_input_resize(const Ref<InputEvent> &p_event);
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bool _gui_input_rotate(const Ref<InputEvent> &p_event);
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bool _gui_input_select(const Ref<InputEvent> &p_event);
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bool _gui_input_ruler_tool(const Ref<InputEvent> &p_event);
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bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted);
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bool _gui_input_rulers_and_guides(const Ref<InputEvent> &p_event);
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bool _gui_input_hover(const Ref<InputEvent> &p_event);
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void _gui_input_viewport(const Ref<InputEvent> &p_event);
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void _selection_changed();
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void _focus_selection(int p_op);
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void _solve_IK(Node2D *leaf_node, Point2 target_position);
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|
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SnapTarget snap_target[2];
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Transform2D snap_transform;
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void _snap_if_closer_float(
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float p_value,
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float &r_current_snap, SnapTarget &r_current_snap_target,
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float p_target_value, SnapTarget p_snap_target,
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float p_radius = 10.0);
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void _snap_if_closer_point(
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Point2 p_value,
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Point2 &r_current_snap, SnapTarget (&r_current_snap_target)[2],
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Point2 p_target_value, SnapTarget p_snap_target,
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real_t rotation = 0.0,
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float p_radius = 10.0);
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void _snap_other_nodes(
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const Point2 p_value,
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const Transform2D p_transform_to_snap,
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Point2 &r_current_snap, SnapTarget (&r_current_snap_target)[2],
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const SnapTarget p_snap_target, List<const CanvasItem *> p_exceptions,
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const Node *p_current);
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|
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void _set_anchors_preset(Control::LayoutPreset p_preset);
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void _set_margins_preset(Control::LayoutPreset p_preset);
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void _set_anchors_and_margins_preset(Control::LayoutPreset p_preset);
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void _set_anchors_and_margins_to_keep_ratio();
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|
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void _button_toggle_anchor_mode(bool p_status);
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|
|
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VBoxContainer *controls_vb;
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HBoxContainer *zoom_hb;
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void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
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void _update_zoom_label();
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void _button_zoom_minus();
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void _button_zoom_reset();
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|
void _button_zoom_plus();
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void _button_toggle_smart_snap(bool p_status);
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void _button_toggle_grid_snap(bool p_status);
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void _button_override_camera(bool p_pressed);
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void _button_tool_select(int p_index);
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|
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void _update_override_camera_button(bool p_game_running);
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|
|
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HSplitContainer *palette_split;
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|
VSplitContainer *bottom_split;
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|
|
|
bool bone_list_dirty;
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void _queue_update_bone_list();
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|
void _update_bone_list();
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void _tree_changed(Node *);
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|
|
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void _popup_warning_temporarily(Control *p_control, const float p_duration);
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|
void _popup_warning_depop(Control *p_control);
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|
|
|
friend class CanvasItemEditorPlugin;
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|
|
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protected:
|
|
void _notification(int p_what);
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|
|
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static void _bind_methods();
|
|
void end_drag();
|
|
void box_selection_start(Point2 &click);
|
|
bool box_selection_end();
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|
|
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HBoxContainer *get_panel_hb() { return hb; }
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|
|
|
struct compare_items_x {
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bool operator()(const CanvasItem *a, const CanvasItem *b) const {
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|
return a->get_global_transform().elements[2].x < b->get_global_transform().elements[2].x;
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}
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|
};
|
|
|
|
struct compare_items_y {
|
|
bool operator()(const CanvasItem *a, const CanvasItem *b) const {
|
|
return a->get_global_transform().elements[2].y < b->get_global_transform().elements[2].y;
|
|
}
|
|
};
|
|
|
|
struct proj_vector2_x {
|
|
float get(const Vector2 &v) { return v.x; }
|
|
void set(Vector2 &v, float f) { v.x = f; }
|
|
};
|
|
|
|
struct proj_vector2_y {
|
|
float get(const Vector2 &v) { return v.y; }
|
|
void set(Vector2 &v, float f) { v.y = f; }
|
|
};
|
|
|
|
template <class P, class C>
|
|
void space_selected_items();
|
|
|
|
static CanvasItemEditor *singleton;
|
|
|
|
public:
|
|
enum SnapMode {
|
|
SNAP_GRID = 1 << 0,
|
|
SNAP_GUIDES = 1 << 1,
|
|
SNAP_PIXEL = 1 << 2,
|
|
SNAP_NODE_PARENT = 1 << 3,
|
|
SNAP_NODE_ANCHORS = 1 << 4,
|
|
SNAP_NODE_SIDES = 1 << 5,
|
|
SNAP_NODE_CENTER = 1 << 6,
|
|
SNAP_OTHER_NODES = 1 << 7,
|
|
|
|
SNAP_DEFAULT = SNAP_GRID | SNAP_GUIDES | SNAP_PIXEL,
|
|
};
|
|
|
|
Point2 snap_point(Point2 p_target, unsigned int p_modes = SNAP_DEFAULT, unsigned int p_forced_modes = 0, const CanvasItem *p_self_canvas_item = NULL, List<CanvasItem *> p_other_nodes_exceptions = List<CanvasItem *>());
|
|
float snap_angle(float p_target, float p_start = 0) const;
|
|
|
|
Transform2D get_canvas_transform() const { return transform; }
|
|
|
|
static CanvasItemEditor *get_singleton() { return singleton; }
|
|
Dictionary get_state() const;
|
|
void set_state(const Dictionary &p_state);
|
|
|
|
void add_control_to_menu_panel(Control *p_control);
|
|
void remove_control_from_menu_panel(Control *p_control);
|
|
|
|
void add_control_to_info_overlay(Control *p_control);
|
|
void remove_control_from_info_overlay(Control *p_control);
|
|
|
|
HSplitContainer *get_palette_split();
|
|
VSplitContainer *get_bottom_split();
|
|
|
|
Control *get_viewport_control() { return viewport; }
|
|
|
|
Control *get_controls_container() { return controls_vb; }
|
|
|
|
void update_viewport();
|
|
|
|
Tool get_current_tool() { return tool; }
|
|
void set_current_tool(Tool p_tool);
|
|
|
|
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
|
|
void edit(CanvasItem *p_canvas_item);
|
|
|
|
void focus_selection();
|
|
|
|
bool is_anchors_mode_enabled() { return anchors_mode; };
|
|
|
|
CanvasItemEditor(EditorNode *p_editor);
|
|
};
|
|
|
|
class CanvasItemEditorPlugin : public EditorPlugin {
|
|
|
|
GDCLASS(CanvasItemEditorPlugin, EditorPlugin);
|
|
|
|
CanvasItemEditor *canvas_item_editor;
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
virtual String get_name() const { return "2D"; }
|
|
bool has_main_screen() const { return true; }
|
|
virtual void edit(Object *p_object);
|
|
virtual bool handles(Object *p_object) const;
|
|
virtual void make_visible(bool p_visible);
|
|
virtual Dictionary get_state() const;
|
|
virtual void set_state(const Dictionary &p_state);
|
|
|
|
CanvasItemEditor *get_canvas_item_editor() { return canvas_item_editor; }
|
|
|
|
CanvasItemEditorPlugin(EditorNode *p_node);
|
|
~CanvasItemEditorPlugin();
|
|
};
|
|
|
|
class CanvasItemEditorViewport : public Control {
|
|
GDCLASS(CanvasItemEditorViewport, Control);
|
|
|
|
String default_type;
|
|
Vector<String> types;
|
|
|
|
Vector<String> selected_files;
|
|
Node *target_node;
|
|
Point2 drop_pos;
|
|
|
|
EditorNode *editor;
|
|
EditorData *editor_data;
|
|
CanvasItemEditor *canvas_item_editor;
|
|
Node2D *preview_node;
|
|
AcceptDialog *accept;
|
|
AcceptDialog *selector;
|
|
Label *selector_label;
|
|
Label *label;
|
|
Label *label_desc;
|
|
VBoxContainer *btn_group;
|
|
Ref<ButtonGroup> button_group;
|
|
|
|
void _on_mouse_exit();
|
|
void _on_select_type(Object *selected);
|
|
void _on_change_type_confirmed();
|
|
void _on_change_type_closed();
|
|
|
|
void _create_preview(const Vector<String> &files) const;
|
|
void _remove_preview();
|
|
|
|
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
|
|
bool _only_packed_scenes_selected() const;
|
|
void _create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point);
|
|
bool _create_instance(Node *parent, String &path, const Point2 &p_point);
|
|
void _perform_drop_data();
|
|
void _show_resource_type_selector();
|
|
|
|
static void _bind_methods();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
|
|
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
|
|
|
|
CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas_item_editor);
|
|
~CanvasItemEditorViewport();
|
|
};
|
|
|
|
#endif
|