virtualx-engine/doc/classes/Shape.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shape" inherits="Resource" version="3.2">
<brief_description>
Base class for all 3D shape resources.
</brief_description>
<description>
Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
The collision margin for the shape.
</member>
</members>
<constants>
</constants>
</class>