virtualx-engine/modules/csg/doc_classes/CSGMesh3D.xml
Hugo Locurcio 69617a893e
Improve CSGPolygon3D documentation
- Describe why polygon triangulation usually fails in the error message.
2022-01-21 20:00:34 +01:00

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGMesh3D" inherits="CSGPrimitive3D" version="4.0">
<brief_description>
A CSG Mesh shape that uses a mesh resource.
</brief_description>
<description>
This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon3D] for drawing 2D extruded polygons to be used as CSG nodes.
</description>
<tutorials>
</tutorials>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material">
The [Material] used in drawing the CSG shape.
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
The [Mesh] resource to use as a CSG shape.
[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
</member>
</members>
</class>