eb48be51db
Initial Vulkan support for Windows. Initial Vulkan support for macOS.
66 lines
2.4 KiB
Python
66 lines
2.4 KiB
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_glslang = env_modules.Clone()
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# Thirdparty source files
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# Not unbundled so far since not widespread as shared library
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thirdparty_dir = "#thirdparty/glslang/"
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thirdparty_sources = [
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"glslang/MachineIndependent/RemoveTree.cpp",
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"glslang/MachineIndependent/ParseHelper.cpp",
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"glslang/MachineIndependent/iomapper.cpp",
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"glslang/MachineIndependent/propagateNoContraction.cpp",
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"glslang/MachineIndependent/Intermediate.cpp",
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"glslang/MachineIndependent/linkValidate.cpp",
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"glslang/MachineIndependent/attribute.cpp",
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"glslang/MachineIndependent/Scan.cpp",
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"glslang/MachineIndependent/Initialize.cpp",
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"glslang/MachineIndependent/Constant.cpp",
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"glslang/MachineIndependent/reflection.cpp",
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"glslang/MachineIndependent/limits.cpp",
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"glslang/MachineIndependent/preprocessor/PpScanner.cpp",
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"glslang/MachineIndependent/preprocessor/PpTokens.cpp",
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"glslang/MachineIndependent/preprocessor/PpAtom.cpp",
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"glslang/MachineIndependent/preprocessor/PpContext.cpp",
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"glslang/MachineIndependent/preprocessor/Pp.cpp",
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"glslang/MachineIndependent/InfoSink.cpp",
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"glslang/MachineIndependent/intermOut.cpp",
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"glslang/MachineIndependent/SymbolTable.cpp",
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"glslang/MachineIndependent/glslang_tab.cpp",
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"glslang/MachineIndependent/pch.cpp",
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"glslang/MachineIndependent/Versions.cpp",
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"glslang/MachineIndependent/ShaderLang.cpp",
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"glslang/MachineIndependent/parseConst.cpp",
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"glslang/MachineIndependent/PoolAlloc.cpp",
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"glslang/MachineIndependent/ParseContextBase.cpp",
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"glslang/MachineIndependent/IntermTraverse.cpp",
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"glslang/GenericCodeGen/Link.cpp",
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"glslang/GenericCodeGen/CodeGen.cpp",
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"OGLCompilersDLL/InitializeDll.cpp",
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"SPIRV/InReadableOrder.cpp",
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"SPIRV/GlslangToSpv.cpp",
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"SPIRV/SpvBuilder.cpp",
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"SPIRV/SpvTools.cpp",
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"SPIRV/disassemble.cpp",
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"SPIRV/doc.cpp",
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"SPIRV/SPVRemapper.cpp",
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"SPIRV/SpvPostProcess.cpp",
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"SPIRV/Logger.cpp"
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]
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if (env["platform"]=="windows"):
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thirdparty_sources.append("glslang/OSDependent/Windows/ossource.cpp")
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else:
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thirdparty_sources.append("glslang/OSDependent/Unix/ossource.cpp")
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_glslang.add_source_files(env.modules_sources, thirdparty_sources)
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# Godot's own source files
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env_glslang.add_source_files(env.modules_sources, "*.cpp")
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env.Prepend(CPPPATH=[thirdparty_dir])
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