.. |
area_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
area_2d_sw.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
area_pair_2d_sw.cpp
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Fix and clean disabled shapes handling in godot physics servers
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2021-06-22 16:48:24 -07:00 |
area_pair_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
body_2d_sw.cpp
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Ignore disabled shapes for mass property calculations
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2021-06-17 17:17:05 -07:00 |
body_2d_sw.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
body_pair_2d_sw.cpp
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Fix and clean disabled shapes handling in godot physics servers
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2021-06-22 16:48:24 -07:00 |
body_pair_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
broad_phase_2d_basic.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
broad_phase_2d_basic.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
broad_phase_2d_bvh.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
broad_phase_2d_bvh.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
broad_phase_2d_hash_grid.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
broad_phase_2d_hash_grid.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
broad_phase_2d_sw.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
broad_phase_2d_sw.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
collision_object_2d_sw.cpp
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Fix and clean disabled shapes handling in godot physics servers
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2021-06-22 16:48:24 -07:00 |
collision_object_2d_sw.h
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Fix and clean disabled shapes handling in godot physics servers
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2021-06-22 16:48:24 -07:00 |
collision_solver_2d_sat.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
collision_solver_2d_sat.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
collision_solver_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
collision_solver_2d_sw.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
constraint_2d_sw.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
joints_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
joints_2d_sw.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
physics_2d_server_sw.cpp
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Fix and clean disabled shapes handling in godot physics servers
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2021-06-22 16:48:24 -07:00 |
physics_2d_server_sw.h
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Expose body_test_motion in 3D physics server
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2021-07-02 18:04:39 -07:00 |
physics_2d_server_wrap_mt.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
physics_2d_server_wrap_mt.h
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Expose body_test_motion in 3D physics server
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2021-07-02 18:04:39 -07:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shape_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
shape_2d_sw.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
space_2d_sw.cpp
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Fix and clean disabled shapes handling in godot physics servers
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2021-06-22 16:48:24 -07:00 |
space_2d_sw.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
step_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
step_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |