virtualx-engine/servers/physics_2d
PouleyKetchoupp c89476ad41 Expose body_test_motion in 3D physics server
Results are exposed through PhysicsTestMotionResult, the same way it's
done for 2D.

Also cleaned a few things in the 2D version.
2021-07-02 18:04:39 -07:00
..
area_2d_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
area_2d_sw.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
area_pair_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
area_pair_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
body_2d_sw.cpp Ignore disabled shapes for mass property calculations 2021-06-17 17:17:05 -07:00
body_2d_sw.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
body_pair_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
body_pair_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
broad_phase_2d_basic.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
broad_phase_2d_basic.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
broad_phase_2d_bvh.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
broad_phase_2d_bvh.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
broad_phase_2d_hash_grid.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
broad_phase_2d_hash_grid.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
broad_phase_2d_sw.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
broad_phase_2d_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
collision_object_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
collision_object_2d_sw.h Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
collision_solver_2d_sat.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_solver_2d_sat.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
collision_solver_2d_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_solver_2d_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
constraint_2d_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
joints_2d_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
joints_2d_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
physics_2d_server_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
physics_2d_server_sw.h Expose body_test_motion in 3D physics server 2021-07-02 18:04:39 -07:00
physics_2d_server_wrap_mt.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
physics_2d_server_wrap_mt.h Expose body_test_motion in 3D physics server 2021-07-02 18:04:39 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shape_2d_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
shape_2d_sw.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
space_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
space_2d_sw.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
step_2d_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
step_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00