virtualx-engine/editor/editor_asset_installer.cpp

362 lines
13 KiB
C++

/*************************************************************************/
/* editor_asset_installer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_asset_installer.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/zip_io.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/progress_dialog.h"
void EditorAssetInstaller::_item_edited() {
if (updating) {
return;
}
TreeItem *item = tree->get_edited();
if (!item) {
return;
}
updating = true;
item->propagate_check(0);
updating = false;
}
void EditorAssetInstaller::_check_propagated_to_item(Object *p_obj, int column) {
TreeItem *affected_item = Object::cast_to<TreeItem>(p_obj);
if (affected_item && affected_item->get_custom_color(0) != Color()) {
affected_item->set_checked(0, false);
affected_item->propagate_check(0, false);
}
}
void EditorAssetInstaller::open(const String &p_path, int p_depth) {
package_path = p_path;
Set<String> files_sorted;
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(p_path.utf8().get_data(), &io);
if (!pkg) {
error->set_text(vformat(TTR("Error opening asset file for \"%s\" (not in ZIP format)."), asset_name));
return;
}
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
//get filename
unz_file_info info;
char fname[16384];
unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
String name = String::utf8(fname);
files_sorted.insert(name);
ret = unzGoToNextFile(pkg);
}
Map<String, Ref<Texture2D>> extension_guess;
{
extension_guess["bmp"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
extension_guess["dds"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
extension_guess["exr"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
extension_guess["hdr"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
extension_guess["jpg"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
extension_guess["jpeg"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
extension_guess["png"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
extension_guess["svg"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
extension_guess["tga"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
extension_guess["webp"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
extension_guess["wav"] = tree->get_theme_icon(SNAME("AudioStreamSample"), SNAME("EditorIcons"));
extension_guess["ogg"] = tree->get_theme_icon(SNAME("AudioStreamOGGVorbis"), SNAME("EditorIcons"));
extension_guess["mp3"] = tree->get_theme_icon(SNAME("AudioStreamMP3"), SNAME("EditorIcons"));
extension_guess["scn"] = tree->get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
extension_guess["tscn"] = tree->get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
extension_guess["escn"] = tree->get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
extension_guess["dae"] = tree->get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
extension_guess["gltf"] = tree->get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
extension_guess["glb"] = tree->get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
extension_guess["gdshader"] = tree->get_theme_icon(SNAME("Shader"), SNAME("EditorIcons"));
extension_guess["gd"] = tree->get_theme_icon(SNAME("GDScript"), SNAME("EditorIcons"));
if (Engine::get_singleton()->has_singleton("GodotSharp")) {
extension_guess["cs"] = tree->get_theme_icon(SNAME("CSharpScript"), SNAME("EditorIcons"));
} else {
// Mark C# support as unavailable.
extension_guess["cs"] = tree->get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
}
extension_guess["vs"] = tree->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons"));
extension_guess["res"] = tree->get_theme_icon(SNAME("Resource"), SNAME("EditorIcons"));
extension_guess["tres"] = tree->get_theme_icon(SNAME("Resource"), SNAME("EditorIcons"));
extension_guess["atlastex"] = tree->get_theme_icon(SNAME("AtlasTexture"), SNAME("EditorIcons"));
// By default, OBJ files are imported as Mesh resources rather than PackedScenes.
extension_guess["obj"] = tree->get_theme_icon(SNAME("Mesh"), SNAME("EditorIcons"));
extension_guess["txt"] = tree->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons"));
extension_guess["md"] = tree->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons"));
extension_guess["rst"] = tree->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons"));
extension_guess["json"] = tree->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons"));
extension_guess["yml"] = tree->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons"));
extension_guess["yaml"] = tree->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons"));
extension_guess["toml"] = tree->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons"));
extension_guess["cfg"] = tree->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons"));
extension_guess["ini"] = tree->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons"));
}
Ref<Texture2D> generic_extension = tree->get_theme_icon(SNAME("Object"), SNAME("EditorIcons"));
unzClose(pkg);
updating = true;
tree->clear();
TreeItem *root = tree->create_item();
root->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
root->set_checked(0, true);
root->set_icon(0, tree->get_theme_icon(SNAME("folder"), SNAME("FileDialog")));
root->set_text(0, "res://");
root->set_editable(0, true);
Map<String, TreeItem *> dir_map;
int num_file_conflicts = 0;
for (Set<String>::Element *E = files_sorted.front(); E; E = E->next()) {
String path = E->get();
int depth = p_depth;
bool skip = false;
while (depth > 0) {
int pp = path.find("/");
if (pp == -1) {
skip = true;
break;
}
path = path.substr(pp + 1, path.length());
depth--;
}
if (skip || path.is_empty()) {
continue;
}
bool isdir = false;
if (path.ends_with("/")) {
//a directory
path = path.substr(0, path.length() - 1);
isdir = true;
}
int pp = path.rfind("/");
TreeItem *parent;
if (pp == -1) {
parent = root;
} else {
String ppath = path.substr(0, pp);
ERR_CONTINUE(!dir_map.has(ppath));
parent = dir_map[ppath];
}
TreeItem *ti = tree->create_item(parent);
ti->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
ti->set_checked(0, true);
ti->set_editable(0, true);
if (isdir) {
dir_map[path] = ti;
ti->set_text(0, path.get_file() + "/");
ti->set_icon(0, tree->get_theme_icon(SNAME("folder"), SNAME("FileDialog")));
ti->set_metadata(0, String());
} else {
String file = path.get_file();
String extension = file.get_extension().to_lower();
if (extension_guess.has(extension)) {
ti->set_icon(0, extension_guess[extension]);
} else {
ti->set_icon(0, generic_extension);
}
ti->set_text(0, file);
String res_path = "res://" + path;
if (FileAccess::exists(res_path)) {
num_file_conflicts += 1;
ti->set_custom_color(0, tree->get_theme_color(SNAME("error_color"), SNAME("Editor")));
ti->set_tooltip(0, vformat(TTR("%s (already exists)"), res_path));
ti->set_checked(0, false);
ti->propagate_check(0);
} else {
ti->set_tooltip(0, res_path);
}
ti->set_metadata(0, res_path);
}
status_map[E->get()] = ti;
}
if (num_file_conflicts >= 1) {
asset_contents->set_text(vformat(TTR("Contents of asset \"%s\" - %d file(s) conflict with your project:"), asset_name, num_file_conflicts));
} else {
asset_contents->set_text(vformat(TTR("Contents of asset \"%s\" - No files conflict with your project:"), asset_name));
}
popup_centered_ratio(0.5);
updating = false;
}
void EditorAssetInstaller::ok_pressed() {
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(package_path.utf8().get_data(), &io);
if (!pkg) {
error->set_text(vformat(TTR("Error opening asset file for \"%s\" (not in ZIP format)."), asset_name));
return;
}
int ret = unzGoToFirstFile(pkg);
Vector<String> failed_files;
ProgressDialog::get_singleton()->add_task("uncompress", TTR("Uncompressing Assets"), status_map.size());
int idx = 0;
while (ret == UNZ_OK) {
//get filename
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
if (ret != UNZ_OK) {
break;
}
String name = String::utf8(fname);
if (status_map.has(name) && (status_map[name]->is_checked(0) || status_map[name]->is_indeterminate(0))) {
String path = status_map[name]->get_metadata(0);
if (path.is_empty()) { // a dir
String dirpath;
TreeItem *t = status_map[name];
while (t) {
dirpath = t->get_text(0) + dirpath;
t = t->get_parent();
}
if (dirpath.ends_with("/")) {
dirpath = dirpath.substr(0, dirpath.length() - 1);
}
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
da->make_dir(dirpath);
} else {
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
//read
unzOpenCurrentFile(pkg);
unzReadCurrentFile(pkg, data.ptrw(), data.size());
unzCloseCurrentFile(pkg);
Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
if (f.is_valid()) {
f->store_buffer(data.ptr(), data.size());
} else {
failed_files.push_back(path);
}
ProgressDialog::get_singleton()->task_step("uncompress", path, idx);
}
}
idx++;
ret = unzGoToNextFile(pkg);
}
ProgressDialog::get_singleton()->end_task("uncompress");
unzClose(pkg);
if (failed_files.size()) {
String msg = vformat(TTR("The following files failed extraction from asset \"%s\":"), asset_name) + "\n\n";
for (int i = 0; i < failed_files.size(); i++) {
if (i > 15) {
msg += "\n" + vformat(TTR("(and %s more files)"), itos(failed_files.size() - i));
break;
}
msg += failed_files[i];
}
if (EditorNode::get_singleton() != nullptr) {
EditorNode::get_singleton()->show_warning(msg);
}
} else {
if (EditorNode::get_singleton() != nullptr) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Asset \"%s\" installed successfully!"), asset_name), TTR("Success!"));
}
}
EditorFileSystem::get_singleton()->scan_changes();
}
void EditorAssetInstaller::set_asset_name(const String &p_asset_name) {
asset_name = p_asset_name;
}
String EditorAssetInstaller::get_asset_name() const {
return asset_name;
}
void EditorAssetInstaller::_bind_methods() {
}
EditorAssetInstaller::EditorAssetInstaller() {
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
asset_contents = memnew(Label);
vb->add_child(asset_contents);
tree = memnew(Tree);
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->connect("item_edited", callable_mp(this, &EditorAssetInstaller::_item_edited));
tree->connect("check_propagated_to_item", callable_mp(this, &EditorAssetInstaller::_check_propagated_to_item));
vb->add_child(tree);
error = memnew(AcceptDialog);
add_child(error);
get_ok_button()->set_text(TTR("Install"));
set_title(TTR("Asset Installer"));
set_hide_on_ok(true);
}