b50a9114b1
Happy new year to the wonderful Godot community!
79 lines
3.1 KiB
C++
79 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* listener.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef LISTENER_H
|
|
#define LISTENER_H
|
|
|
|
#include "scene/3d/spatial.h"
|
|
#include "scene/main/viewport.h"
|
|
|
|
class Listener : public Spatial {
|
|
|
|
GDCLASS(Listener, Spatial);
|
|
|
|
private:
|
|
bool force_change;
|
|
bool current;
|
|
|
|
RID scenario_id;
|
|
|
|
virtual bool _can_gizmo_scale() const;
|
|
virtual RES _get_gizmo_geometry() const;
|
|
|
|
friend class Viewport;
|
|
void _update_audio_listener_state();
|
|
|
|
protected:
|
|
void _update_listener();
|
|
virtual void _request_listener_update();
|
|
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void make_current();
|
|
void clear_current();
|
|
bool is_current() const;
|
|
|
|
virtual Transform get_listener_transform() const;
|
|
|
|
void set_visible_layers(uint32_t p_layers);
|
|
uint32_t get_visible_layers() const;
|
|
|
|
Vector<Plane> get_frustum() const;
|
|
|
|
Listener();
|
|
~Listener();
|
|
};
|
|
|
|
#endif
|