c6cea6e9b3
Thanks to @bojidar-bg's impressive work in #29380.
23 lines
1.3 KiB
XML
23 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="WorldEnvironment" inherits="Node" category="Core" version="3.2">
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<brief_description>
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Default environment properties for the entire scene (post-processing effects, lighting and background settings).
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</brief_description>
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<description>
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The [WorldEnvironment] node is used to configure the default [Environment] for the scene.
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The parameters defined in the [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time.
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The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null">
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The [Environment] resource used by this [WorldEnvironment], defining the default properties.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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